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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-15 06:37:37 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-09-02 01:08:43 +0200
commit8d61b3feee74263aff32e471f8d4230a74353ad5 (patch)
tree4359b8fcecd6697a340390da7f5ecb9f8d95762d /chart2/opengl/textFragmentShaderBatch.glsl
parent249c5e0f211bbdcbffda91a446dedd33c314ee64 (diff)
texture*D in GLSL is deprecated and not available in core contexts
Change-Id: Ia5da0899d73aea22fe7bae735e57e30dcd37b254
Diffstat (limited to 'chart2/opengl/textFragmentShaderBatch.glsl')
-rw-r--r--chart2/opengl/textFragmentShaderBatch.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/opengl/textFragmentShaderBatch.glsl b/chart2/opengl/textFragmentShaderBatch.glsl
index 431fa4ca73e8..c97812bd0879 100644
--- a/chart2/opengl/textFragmentShaderBatch.glsl
+++ b/chart2/opengl/textFragmentShaderBatch.glsl
@@ -17,7 +17,7 @@ in vec3 vTexCoord;
out vec4 actualColor;
void main()
{
- vec3 color = texture2DArray(texArray, vTexCoord.xyz).rgb;
+ vec3 color = texture(texArray, vTexCoord.xyz).rgb;
actualColor = vec4(color, 1.0 - color.r);
}