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authorweigao <weigao@multicorewareinc.com>2014-06-18 08:01:46 -0700
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-06-21 04:21:40 +0200
commit016467d8a54bc5ed4990236dc990824b3efefa9c (patch)
tree8c7a23cb8b250cd58fd522fc5e691667103bbc75 /chart2/opengl/textFragmentShaderBatch.glsl
parent87e23f425f60b0b7459c63b824bc8bdc17796ad2 (diff)
add batch render texture shaders
Change-Id: I922d24bc63ed7c1f16318c25da0b6b3401d24b6f
Diffstat (limited to 'chart2/opengl/textFragmentShaderBatch.glsl')
-rw-r--r--chart2/opengl/textFragmentShaderBatch.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/chart2/opengl/textFragmentShaderBatch.glsl b/chart2/opengl/textFragmentShaderBatch.glsl
new file mode 100644
index 000000000000..d7bd4ae5e030
--- /dev/null
+++ b/chart2/opengl/textFragmentShaderBatch.glsl
@@ -0,0 +1,20 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+#version 330 core
+#extension GL_EXT_texture_array : enable
+uniform sampler2DArray texArray;
+in vec3 vTexCoord;
+
+out vec4 actualColor;
+void main()
+{
+ vec3 color = texture2DArray(texArray, vTexCoord.xyz).rgb;
+ actualColor = vec4(color, 1.0 - color.r);
+}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */