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authorPeilin <peilin@multicorewareinc.com>2014-01-23 02:49:10 +0100
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-29 08:09:56 +0100
commita7b0b253f086cd8c5d7947d9e1d958263c18a3e3 (patch)
treea7f8e367cd0d720d25ee4ac64b11f1b6c16e7581 /chart2/opengl/symbolFragmentShader.glsl
parent06f4573a87d861c50c0017702aed75a389619b46 (diff)
add Symbol2D rendering
Change-Id: Ic294ffc4bc675495fe83ac182dbebbba7245c7b9
Diffstat (limited to 'chart2/opengl/symbolFragmentShader.glsl')
-rw-r--r--chart2/opengl/symbolFragmentShader.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/chart2/opengl/symbolFragmentShader.glsl
new file mode 100644
index 000000000000..c340be274337
--- /dev/null
+++ b/chart2/opengl/symbolFragmentShader.glsl
@@ -0,0 +1,12 @@
+#version 130
+
+varying vec4 fragmentColor;
+
+void main()
+{
+ vec2 p = gl_PointCoord * 2.0 - vec2(1.0); // (0,0) in the center
+ if (abs(p.x) < abs(p.y))
+ discard;
+
+ gl_FragColor = fragmentColor;
+}