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author | Peilin <peilin@multicorewareinc.com> | 2014-01-23 02:49:10 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-01-29 08:09:56 +0100 |
commit | a7b0b253f086cd8c5d7947d9e1d958263c18a3e3 (patch) | |
tree | a7f8e367cd0d720d25ee4ac64b11f1b6c16e7581 /chart2/opengl/symbolFragmentShader.glsl | |
parent | 06f4573a87d861c50c0017702aed75a389619b46 (diff) |
add Symbol2D rendering
Change-Id: Ic294ffc4bc675495fe83ac182dbebbba7245c7b9
Diffstat (limited to 'chart2/opengl/symbolFragmentShader.glsl')
-rw-r--r-- | chart2/opengl/symbolFragmentShader.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/chart2/opengl/symbolFragmentShader.glsl new file mode 100644 index 000000000000..c340be274337 --- /dev/null +++ b/chart2/opengl/symbolFragmentShader.glsl @@ -0,0 +1,12 @@ +#version 130 + +varying vec4 fragmentColor; + +void main() +{ + vec2 p = gl_PointCoord * 2.0 - vec2(1.0); // (0,0) in the center + if (abs(p.x) < abs(p.y)) + discard; + + gl_FragColor = fragmentColor; +} |