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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 11:22:02 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 14:01:10 +0200
commit42edee1ee1c993715a41b483eb4b67fb75a844e3 (patch)
tree941bfe7077525583d6d0ec5956eab061ba91ed38 /chart2/opengl/pickingVertexShader.glsl
parent88b17ce132ff2ad6c4b90dfe1541fda15cfc83aa (diff)
implement new struct and shaders for picking
Change-Id: Ib3e08d69c031aa3130b10c0745119cf5935d86db
Diffstat (limited to 'chart2/opengl/pickingVertexShader.glsl')
-rw-r--r--chart2/opengl/pickingVertexShader.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/chart2/opengl/pickingVertexShader.glsl b/chart2/opengl/pickingVertexShader.glsl
new file mode 100644
index 000000000000..f32e3fd38a91
--- /dev/null
+++ b/chart2/opengl/pickingVertexShader.glsl
@@ -0,0 +1,21 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+attribute vec3 vPosition;
+uniform mat4 MVP;
+uniform vec4 vColor;
+varying vec4 fragmentColor;
+
+void main()
+{
+ gl_Position = MVP * vec4(vPosition, 1);
+ fragmentColor = vColor;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */