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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-15 06:26:02 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-09-02 01:08:42 +0200 |
commit | 249c5e0f211bbdcbffda91a446dedd33c314ee64 (patch) | |
tree | cc42427e7969c7a1e6bdb0fb242f17a4766398bd /chart2/opengl/pickingVertexShader.glsl | |
parent | fbddfdecccb9411ec40bb9d89f6bf8ed86cd423f (diff) |
replace all attribute and varying in chart shaders
Next step to a pure OpenGL 3.2 core context.
Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
Diffstat (limited to 'chart2/opengl/pickingVertexShader.glsl')
-rw-r--r-- | chart2/opengl/pickingVertexShader.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/chart2/opengl/pickingVertexShader.glsl b/chart2/opengl/pickingVertexShader.glsl index c0096917cb97..9dc5a1463a23 100644 --- a/chart2/opengl/pickingVertexShader.glsl +++ b/chart2/opengl/pickingVertexShader.glsl @@ -9,14 +9,14 @@ #version 150 core -attribute vec3 vPosition; +in vec3 vPosition; uniform mat4 MVP; uniform mat4 M; uniform vec4 vColor; uniform float minCoordX; uniform float maxCoordX; -varying vec4 fragmentColor; -varying vec3 positionWorldspace; +out vec4 fragmentColor; +out vec3 positionWorldspace; void main() { positionWorldspace = (M * vec4(vPosition,1)).xyz; |