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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-31 19:23:54 +0100
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-31 19:25:12 +0100
commitfb982d1fcaefe76f4e71a17b88e887a1d38dabdc (patch)
treeeabf006ca6f6c422b18b2e29fe936354e3c95e6a /chart2/opengl/debugVertexShader.glsl
parent5669da20e79aa3a76af440b7b972e0e8a5868e9e (diff)
add license headers to glsl files
Change-Id: Ib473d7bbb39f50f5fea549e69dcac0e938a1700a
Diffstat (limited to 'chart2/opengl/debugVertexShader.glsl')
-rw-r--r--chart2/opengl/debugVertexShader.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/chart2/opengl/debugVertexShader.glsl b/chart2/opengl/debugVertexShader.glsl
index c0f3d0322652..762de3121419 100644
--- a/chart2/opengl/debugVertexShader.glsl
+++ b/chart2/opengl/debugVertexShader.glsl
@@ -1,3 +1,12 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
attribute vec3 vPosition;
uniform vec4 vColor;
varying vec4 fragmentColor;
@@ -7,3 +16,4 @@ void main()
gl_Position = vec4(vPosition, 1);
}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */