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authorMichael Stahl <mstahl@redhat.com>2013-03-13 22:28:52 +0100
committerMichael Stahl <mstahl@redhat.com>2013-03-13 22:29:46 +0100
commit38d3e115c159f19f22de73ece1abe609d75a041e (patch)
tree63ffe74cb9b8fcc52617b616d02cc2504a0d0e11 /canvas
parent913f175b321caf7a99957fd7c4dc536f4101ab53 (diff)
vcl: make Region ctors explicit to prevent overloading desasters
Change-Id: Id36d125b4940418833bec31a4710d6cd545629e0
Diffstat (limited to 'canvas')
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index d9a77f22212e..c62795066f93 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -88,7 +88,7 @@ namespace vclcanvas
// wouldn't save much render time, and b) will clutter
// scrolled sprite content outside this area)
rOutDev.EnableMapMode( sal_False );
- rOutDev.SetClipRegion( rRequestedArea );
+ rOutDev.SetClipRegion(Region(rRequestedArea));
// repaint affected sprite directly to output device (at
// the actual screen output position)