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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-08 01:55:33 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-08 09:24:00 +0200
commit779ae371b152748aecf2ea81eca1bdbbf0226389 (patch)
treebb617dd73d7c5eed7fd5ef777c926a138e22c5cf /canvas/Library_oglcanvas.mk
parenta7f3c73fd76b6955862a77cbb403b7b5b47582bd (diff)
reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based custom sprite rendering. We should use a FBO with a texture backend for that. This will also save several OpenGL context switches! Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
Diffstat (limited to 'canvas/Library_oglcanvas.mk')
-rw-r--r--canvas/Library_oglcanvas.mk2
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/Library_oglcanvas.mk b/canvas/Library_oglcanvas.mk
index b179e3bab819..a5efb6b3b226 100644
--- a/canvas/Library_oglcanvas.mk
+++ b/canvas/Library_oglcanvas.mk
@@ -43,12 +43,12 @@ $(eval $(call gb_Library_add_exception_objects,oglcanvas,\
$(eval $(call gb_Library_use_externals,oglcanvas,\
boost_headers \
+ glew \
))
ifeq ($(strip $(OS)),MACOSX)
$(eval $(call gb_Library_use_system_darwin_frameworks,oglcanvas,\
Cocoa \
- GLUT \
OpenGL \
))