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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-09-07 16:30:05 +0200
committerJulien Nabet <serval2412@yahoo.fr>2017-09-07 19:08:44 +0200
commit91d755d26395faaa7c9709be3ba67ca87eb69ad3 (patch)
tree60052e08c0e027967f437dbebbbc52dc9245123f /bridges
parentded8925c012edc8e8696d49064d4360e8831a214 (diff)
Fix typos
Change-Id: I855b26e447a8406cbab6f4c7f918b3319debba35 Reviewed-on: https://gerrit.libreoffice.org/42034 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'bridges')
-rw-r--r--bridges/source/cpp_uno/gcc3_linux_x86-64/abi.cxx2
-rw-r--r--bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/bridges/source/cpp_uno/gcc3_linux_x86-64/abi.cxx b/bridges/source/cpp_uno/gcc3_linux_x86-64/abi.cxx
index f7c1ac5b6060..519abd627c48 100644
--- a/bridges/source/cpp_uno/gcc3_linux_x86-64/abi.cxx
+++ b/bridges/source/cpp_uno/gcc3_linux_x86-64/abi.cxx
@@ -61,7 +61,7 @@ using namespace x86_64;
/* Register class used for passing given 64bit part of the argument.
These represent classes as documented by the PS ABI, with the exception
of SSESF, SSEDF classes, that are basically SSE class, just gcc will
- use SF or DFmode move instead of DImode to avoid reformating penalties.
+ use SF or DFmode move instead of DImode to avoid reformatting penalties.
Similarly we play games with INTEGERSI_CLASS to use cheaper SImode moves
whenever possible (upper half does contain padding).
diff --git a/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx b/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
index f7c1ac5b6060..519abd627c48 100644
--- a/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
+++ b/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
@@ -61,7 +61,7 @@ using namespace x86_64;
/* Register class used for passing given 64bit part of the argument.
These represent classes as documented by the PS ABI, with the exception
of SSESF, SSEDF classes, that are basically SSE class, just gcc will
- use SF or DFmode move instead of DImode to avoid reformating penalties.
+ use SF or DFmode move instead of DImode to avoid reformatting penalties.
Similarly we play games with INTEGERSI_CLASS to use cheaper SImode moves
whenever possible (upper half does contain padding).