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authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-06-23 09:58:19 +0200
committerJulien Nabet <serval2412@yahoo.fr>2015-06-28 12:28:31 +0000
commit69c88a32aad2cafde197e98557868ad069795d60 (patch)
tree86fbddd2167952c13b10ca989d37e179a63cdde9 /basegfx
parent2a5a4497c210b649fdfaae8b74d742f23df32499 (diff)
Fix typos
Change-Id: Ifd126a535f18db79a18aaec61b76cdf26ab33dff Reviewed-on: https://gerrit.libreoffice.org/16522 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'basegfx')
-rw-r--r--basegfx/source/polygon/b2dpolygoncutandtouch.cxx2
-rw-r--r--basegfx/source/tools/canvastools.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
index 6a4370a723b2..25b05307f213 100644
--- a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
+++ b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
@@ -266,7 +266,7 @@ namespace basegfx
// it is not sufficient to use findCuts() recursively. This will indeed find the cuts between the
// segments of the two temporarily adaptive subdivided bezier segments, but not the touches or
// equal points of them.
- // It would be possible to find the toches using findTouches(), but at last with commpn points
+ // It would be possible to find the touches using findTouches(), but at last with common points
// the adding of cut points (temporary points) would fail. But for these temporarily adaptive
// subdivided bezier segments, common points may be not very likely, but the bug shows that it
// happens.
diff --git a/basegfx/source/tools/canvastools.cxx b/basegfx/source/tools/canvastools.cxx
index f59f44781a48..ec537ba2722a 100644
--- a/basegfx/source/tools/canvastools.cxx
+++ b/basegfx/source/tools/canvastools.cxx
@@ -64,7 +64,7 @@ namespace basegfx
uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount);
geometry::RealBezierSegment2D* pOutput = outputSequence.getArray();
- // fill sequences and imply clodes polygon on this implementation layer
+ // fill sequences and imply closed polygon on this implementation layer
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a));