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authorArmin Le Grand <Armin.Le.Grand@cib.de>2015-11-12 11:45:58 +0100
committerThorsten Behrens <Thorsten.Behrens@CIB.de>2015-11-13 09:25:11 +0000
commitb701bd8cbd46644e28d0dbcae94d5098b72036d8 (patch)
treec2916d9e1bce6da76a047464d2f48a692dc7bbe9 /basegfx/source/polygon
parent6b5e4c1f548f459e2d81963efdd4eb661de1fe89 (diff)
tdf#88352 correct triangulator numerical problem
The basegfx Triangulator is used in slideshow with canvas to triangulate the mask geometres. This uses tools::isPointInTriangle which uses basegfx::tools::arePointsOnSameSideOfLine. This uses the cross product to solve and for tests against zero the fTools::equalZero call. The triangulator then uses the more precise rtl::math::approxEqual to test if one of the points of the triangle is equal to the test point. In rare cases this can lead to a position where a point is seen as inside the triangle wrongly because it is not detected as equal to one of the triangle points. To solve, use increased accuracy. Change-Id: I73e12b711f14d4c48e829d5db1cadefa0917c19b Reviewed-on: https://gerrit.libreoffice.org/19925 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
Diffstat (limited to 'basegfx/source/polygon')
-rw-r--r--basegfx/source/polygon/b2dpolygontools.cxx7
1 files changed, 5 insertions, 2 deletions
diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx
index 2ad4cd05b7f4..6f2542b06838 100644
--- a/basegfx/source/polygon/b2dpolygontools.cxx
+++ b/basegfx/source/polygon/b2dpolygontools.cxx
@@ -2186,7 +2186,9 @@ namespace basegfx
const B2DVector aVectorToA(rEnd - rCandidateA);
const double fCrossA(aLineVector.cross(aVectorToA));
- if(fTools::equalZero(fCrossA))
+ // tdf#88352 increase numerical correctness and use rtl::math::approxEqual
+ // instead of fTools::equalZero which compares with a fixed small value
+ if(rtl::math::approxEqual(fCrossA, 0.0))
{
// one point on the line
return bWithLine;
@@ -2195,7 +2197,8 @@ namespace basegfx
const B2DVector aVectorToB(rEnd - rCandidateB);
const double fCrossB(aLineVector.cross(aVectorToB));
- if(fTools::equalZero(fCrossB))
+ // increase numerical correctness
+ if(rtl::math::approxEqual(fCrossB, 0.0))
{
// one point on the line
return bWithLine;