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authorOliver Bolte <obo@openoffice.org>2007-07-18 10:06:12 +0000
committerOliver Bolte <obo@openoffice.org>2007-07-18 10:06:12 +0000
commitcbf1f8734dde81174e0119d8f42cf69e5eb308c5 (patch)
tree0da09ddc9dcff34adbe2399087208e1343c14869 /basegfx/source/polygon/b2dpolygoncutandtouch.cxx
parentfaf6e9c244eb811e5a71d6e7d237f519fd7af91d (diff)
INTEGRATION: CWS aw051 (1.5.30); FILE MERGED
2007/06/11 14:41:47 aw 1.5.30.4: #i77162# 2nd adaptions to new bezier handling 2007/06/07 09:32:49 aw 1.5.30.3: #i77162# changes to B2DPolygon bezier handling 2007/06/06 15:49:41 aw 1.5.30.2: #i77162# B2DPolygin control point interface changes 2007/05/10 09:48:51 aw 1.5.30.1: #i76891#
Diffstat (limited to 'basegfx/source/polygon/b2dpolygoncutandtouch.cxx')
-rw-r--r--basegfx/source/polygon/b2dpolygoncutandtouch.cxx345
1 files changed, 244 insertions, 101 deletions
diff --git a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
index 69c2d3713e48..415081c2b291 100644
--- a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
+++ b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
@@ -4,9 +4,9 @@
*
* $RCSfile: b2dpolygoncutandtouch.cxx,v $
*
- * $Revision: 1.5 $
+ * $Revision: 1.6 $
*
- * last change: $Author: obo $ $Date: 2006-09-17 08:01:45 $
+ * last change: $Author: obo $ $Date: 2007-07-18 11:06:12 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -140,93 +140,97 @@ namespace basegfx
B2DPolygon mergeTemporaryPointsAndPolygon(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints)
{
+ // #i76891# mergeTemporaryPointsAndPolygon redesigned to be able to correctly handle
+ // single edges with/without control points
if(rTempPoints.size())
{
B2DPolygon aRetval;
- sal_uInt32 nNewInd(0L);
const sal_uInt32 nCount(rCandidate.count());
- const bool bCurvesInvolved(rCandidate.areControlPointsUsed());
- // sort by indices to assure increasing fCut values and increasing indices
- ::std::sort(rTempPoints.begin(), rTempPoints.end());
-
- // add found cut and touch points
- if(bCurvesInvolved)
+ if(nCount)
{
- // merge new polygon by indices
+ // sort temp points to assure increasing fCut values and increasing indices
+ ::std::sort(rTempPoints.begin(), rTempPoints.end());
+
+ // prepare loop
+ B2DPoint aCurrent(rCandidate.getB2DPoint(0));
+ B2DPoint aControlPointNext;
+ B2DPoint aControlPointPrev;
+ sal_uInt32 nNewInd(0L);
+ bool bCurveEdge(false);
+
+ // add start point
+ aRetval.append(aCurrent);
+
for(sal_uInt32 a(0L); a < nCount; a++)
{
- // get cubic bezier snippet
- B2DCubicBezier aCubicBezier(
- rCandidate.getB2DPoint(a),
- rCandidate.getControlVectorA(a),
- rCandidate.getControlVectorB(a),
- rCandidate.getB2DPoint(a + 1L == nCount ? 0L : a + 1L));
- double fLeftStart(0.0);
-
- // add original point
- aRetval.append(aCubicBezier.getStartPoint());
-
- if(aCubicBezier.isBezier())
- {
- // if really bezier, copy control vectors to added point, too
- const sal_uInt32 nRetvalIndex(aRetval.count() - 1L);
- aRetval.setControlPointA(nRetvalIndex, aCubicBezier.getControlPointA());
- aRetval.setControlPointB(nRetvalIndex, aCubicBezier.getControlPointB());
- }
+ // get next
+ const sal_uInt32 nNextIndex((a + 1) % nCount);
+ const B2DPoint aNext(rCandidate.getB2DPoint(nNextIndex));
- // now add all points targeted to be at this index
- while(nNewInd < rTempPoints.size() && rTempPoints[nNewInd].getIndex() == a)
+ if(rCandidate.areControlPointsUsed())
{
- const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
-
- // split curve segment. Splits need to come sorted and need to be < 1.0. Also,
- // since original segment is consumed from left to right, the cut values need
- // to be scaled to the remaining part
- B2DCubicBezier aLeftPart;
- const double fRelativeSplitPoint((rTempPoint.getCut() - fLeftStart) / (1.0 - fLeftStart));
- aCubicBezier.split(fRelativeSplitPoint, aLeftPart, aCubicBezier);
- fLeftStart = rTempPoint.getCut();
-
- // correct vectors on last added point
- const sal_uInt32 nRetvalCount(aRetval.count());
- aRetval.setControlPointA(nRetvalCount - 1L, aLeftPart.getControlPointA());
- aRetval.setControlPointB(nRetvalCount - 1L, aLeftPart.getControlPointB());
-
- // append new point, use point from rTempPoint for numerical reasons. This
- // will guarantee the usage of exactly the same point in different curves
- aRetval.append(rTempPoint.getPoint());
-
- // set new vectors for newly added point
- aRetval.setControlPointA(nRetvalCount, aCubicBezier.getControlPointA());
- aRetval.setControlPointB(nRetvalCount, aCubicBezier.getControlPointB());
+ // get control points
+ aControlPointNext = rCandidate.getNextControlPoint(a);
+ aControlPointPrev = rCandidate.getPrevControlPoint(nNextIndex);
+ bCurveEdge = !aControlPointNext.equal(aCurrent) || !aControlPointPrev.equal(aNext);
}
- }
- }
- else
- {
- // merge new polygon by indices
- for(sal_uInt32 a(0L); a < nCount; a++)
- {
- // add original point
- aRetval.append(rCandidate.getB2DPoint(a));
- // add all points targeted to be at this index
- while(nNewInd < rTempPoints.size() && rTempPoints[nNewInd].getIndex() == a)
+ if(bCurveEdge)
{
- const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
- const B2DPoint aNewPoint(rTempPoint.getPoint());
+ // control vectors involved for this edge
+ double fLeftStart(0.0);
+ B2DCubicBezier aCubicBezier(
+ aCurrent, rCandidate.getNextControlPoint(a),
+ rCandidate.getPrevControlPoint(nNextIndex), aNext);
+
+ // now add all points targeted to be at this index
+ while(nNewInd < rTempPoints.size() && rTempPoints[nNewInd].getIndex() == a)
+ {
+ const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
+
+ // split curve segment. Splits need to come sorted and need to be < 1.0. Also,
+ // since original segment is consumed from left to right, the cut values need
+ // to be scaled to the remaining part
+ B2DCubicBezier aLeftPart;
+ const double fRelativeSplitPoint((rTempPoint.getCut() - fLeftStart) / (1.0 - fLeftStart));
+ aCubicBezier.split(fRelativeSplitPoint, aLeftPart, aCubicBezier);
+ fLeftStart = rTempPoint.getCut();
+
+ // add left bow
+ aRetval.appendBezierSegment(aLeftPart.getControlPointA(), aLeftPart.getControlPointB(), rTempPoint.getPoint());
+ }
- // do not add points double
- if(!aRetval.getB2DPoint(aRetval.count() - 1L).equal(aNewPoint))
+ // add remaining bow
+ aRetval.appendBezierSegment(aCubicBezier.getControlPointA(), aCubicBezier.getControlPointB(), aNext);
+ }
+ else
+ {
+ // add all points targeted to be at this index
+ while(nNewInd < rTempPoints.size() && rTempPoints[nNewInd].getIndex() == a)
{
- aRetval.append(aNewPoint);
+ const temporaryPoint& rTempPoint = rTempPoints[nNewInd++];
+ const B2DPoint aNewPoint(rTempPoint.getPoint());
+
+ // do not add points double
+ if(!aRetval.getB2DPoint(aRetval.count() - 1L).equal(aNewPoint))
+ {
+ aRetval.append(aNewPoint);
+ }
}
+
+ // add edge end point
+ aRetval.append(aNext);
}
+
+ // prepare next edge
+ aCurrent = aNext;
}
}
+ // copy closed flag
aRetval.setClosed(rCandidate.isClosed());
+
return aRetval;
}
else
@@ -334,6 +338,126 @@ namespace basegfx
////////////////////////////////////////////////////////////////////////////////
+ void findCutsAndTouchesAndCommonForBezier(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
+ {
+ // #i76891#
+ // This new method is necessary since in findEdgeCutsBezierAndEdge and in findEdgeCutsTwoBeziers
+ // it is not sufficient to use findCuts() recursively. This will indeed find the cuts between the
+ // segments of the two temporarily adaptive subdivided bezier segments, but not the touches or
+ // equal points of them.
+ // It would be possible to find the toches using findTouches(), but at last with commpn points
+ // the adding of cut points (temporary points) would fail. But for these temporarily adaptive
+ // subdivided bezier segments, common points may be not very likely, but the bug shows that it
+ // happens.
+ // Touch points are a little bit more likely than common points. All in all it is best to use
+ // a specialized method here which can profit from knowing that it is working on a special
+ // family of B2DPolygons: no curve segments included and not closed.
+ OSL_ENSURE(!rCandidateA.areControlPointsUsed() && !rCandidateB.areControlPointsUsed(), "findCutsAndTouchesAndCommonForBezier only works with subdivided polygons (!)");
+ OSL_ENSURE(!rCandidateA.isClosed() && !rCandidateB.isClosed(), "findCutsAndTouchesAndCommonForBezier only works with opened polygons (!)");
+ const sal_uInt32 nPointCountA(rCandidateA.count());
+ const sal_uInt32 nPointCountB(rCandidateB.count());
+
+ if(nPointCountA > 1 && nPointCountB > 1)
+ {
+ const sal_uInt32 nEdgeCountA(nPointCountA - 1);
+ const sal_uInt32 nEdgeCountB(nPointCountB - 1);
+ B2DPoint aCurrA(rCandidateA.getB2DPoint(0L));
+
+ for(sal_uInt32 a(0L); a < nEdgeCountA; a++)
+ {
+ const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L));
+ const B2DRange aRangeA(aCurrA, aNextA);
+ B2DPoint aCurrB(rCandidateB.getB2DPoint(0L));
+
+ for(sal_uInt32 b(0L); b < nEdgeCountB; b++)
+ {
+ const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L));
+ const B2DRange aRangeB(aCurrB, aNextB);
+
+ if(aRangeA.overlaps(aRangeB))
+ {
+ // no null length edges
+ if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB)))
+ {
+ const B2DVector aVecA(aNextA - aCurrA);
+ const B2DVector aVecB(aNextB - aCurrB);
+ double fCutA(aVecA.cross(aVecB));
+
+ if(!fTools::equalZero(fCutA))
+ {
+ const double fZero(0.0);
+ const double fOne(1.0);
+ fCutA = (aVecB.getY() * (aCurrB.getX() - aCurrA.getX()) + aVecB.getX() * (aCurrA.getY() - aCurrB.getY())) / fCutA;
+
+ // use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
+ // as 0.0 cut. The 1.0 cut will be registered in the next loop step
+ if(fTools::moreOrEqual(fCutA, fZero) && fTools::less(fCutA, fOne))
+ {
+ // it's a candidate, but also need to test parameter value of cut on line 2
+ double fCutB;
+
+ // choose the more precise version
+ if(fabs(aVecB.getX()) > fabs(aVecB.getY()))
+ {
+ fCutB = (aCurrA.getX() + (fCutA * aVecA.getX()) - aCurrB.getX()) / aVecB.getX();
+ }
+ else
+ {
+ fCutB = (aCurrA.getY() + (fCutA * aVecA.getY()) - aCurrB.getY()) / aVecB.getY();
+ }
+
+ // use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
+ // as 0.0 cut. The 1.0 cut will be registered in the next loop step
+ if(fTools::moreOrEqual(fCutB, fZero) && fTools::less(fCutB, fOne))
+ {
+ // cut is in both ranges. Add points for A and B
+ if(fTools::equalZero(fCutA))
+ {
+ // ignore for start point in first edge; this is handled
+ // by outer methods and would just produce a double point
+ if(a)
+ {
+ rTempPointsA.push_back(temporaryPoint(aCurrA, a, 0.0));
+ }
+ }
+ else
+ {
+ const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA));
+ rTempPointsA.push_back(temporaryPoint(aCutPoint, a, fCutA));
+ }
+
+ if(fTools::equalZero(fCutB))
+ {
+ // ignore for start point in first edge; this is handled
+ // by outer methods and would just produce a double point
+ if(b)
+ {
+ rTempPointsB.push_back(temporaryPoint(aCurrB, b, 0.0));
+ }
+ }
+ else
+ {
+ const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB));
+ rTempPointsB.push_back(temporaryPoint(aCutPoint, b, fCutB));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // prepare next step
+ aCurrB = aNextB;
+ }
+
+ // prepare next step
+ aCurrA = aNextA;
+ }
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+
void findEdgeCutsBezierAndEdge(
const B2DCubicBezier& rCubicA,
const B2DPoint& rCurrB, const B2DPoint& rNextB,
@@ -349,10 +473,13 @@ namespace basegfx
temporaryPointVector aTempPointVectorEdge;
// create subdivided polygons and find cuts between them
- rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT, true);
+ aTempPolygonA.append(rCubicA.getStartPoint());
+ rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT);
aTempPolygonEdge.append(rCurrB);
aTempPolygonEdge.append(rNextB);
- findCuts(aTempPolygonA, aTempPolygonEdge, aTempPointVectorA, aTempPointVectorEdge);
+
+ // #i76891# using findCuts recursively is not sufficient here
+ findCutsAndTouchesAndCommonForBezier(aTempPolygonA, aTempPolygonEdge, aTempPointVectorA, aTempPointVectorEdge);
if(aTempPointVectorA.size())
{
@@ -385,9 +512,13 @@ namespace basegfx
temporaryPointVector aTempPointVectorB;
// create subdivided polygons and find cuts between them
- rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT, true);
- rCubicB.adaptiveSubdivideByCount(aTempPolygonB, SUBDIVIDE_FOR_CUT_TEST_COUNT, true);
- findCuts(aTempPolygonA, aTempPolygonB, aTempPointVectorA, aTempPointVectorB);
+ aTempPolygonA.append(rCubicA.getStartPoint());
+ rCubicA.adaptiveSubdivideByCount(aTempPolygonA, SUBDIVIDE_FOR_CUT_TEST_COUNT);
+ aTempPolygonB.append(rCubicB.getStartPoint());
+ rCubicB.adaptiveSubdivideByCount(aTempPolygonB, SUBDIVIDE_FOR_CUT_TEST_COUNT);
+
+ // #i76891# using findCuts recursively is not sufficient here
+ findCutsAndTouchesAndCommonForBezier(aTempPolygonA, aTempPolygonB, aTempPointVectorA, aTempPointVectorB);
if(aTempPointVectorA.size())
{
@@ -415,7 +546,8 @@ namespace basegfx
temporaryPointVector aTempPointVector;
// create subdivided polygon and find cuts on it
- rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT, true);
+ aTempPolygon.append(rCubicA.getStartPoint());
+ rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT);
findCuts(aTempPolygon, aTempPointVector);
if(aTempPointVector.size())
@@ -445,21 +577,27 @@ namespace basegfx
{
for(sal_uInt32 a(0L); a < nEdgeCount - 1L; a++)
{
- const B2DCubicBezier aCubicA(
- rCandidate.getB2DPoint(a),
- rCandidate.getControlVectorA(a),
- rCandidate.getControlVectorB(a),
- rCandidate.getB2DPoint(a + 1L == nPointCount ? 0L : a + 1L));
+ const sal_uInt32 nNextIndexA((a + 1) % nEdgeCount);
+ B2DCubicBezier aCubicA(
+ rCandidate.getB2DPoint(a), rCandidate.getNextControlPoint(a),
+ rCandidate.getPrevControlPoint(nNextIndexA), rCandidate.getB2DPoint(nNextIndexA));
+ aCubicA.testAndSolveTrivialBezier();
const bool bEdgeAIsCurve(aCubicA.isBezier());
const B2DRange aRangeA(aCubicA.getRange());
+ if(bEdgeAIsCurve)
+ {
+ // curved segments may have self-intersections, do not forget those (!)
+ findEdgeCutsOneBezier(aCubicA, a, rTempPoints);
+ }
+
for(sal_uInt32 b(a + 1L); b < nEdgeCount; b++)
{
- const B2DCubicBezier aCubicB(
- rCandidate.getB2DPoint(b),
- rCandidate.getControlVectorA(b),
- rCandidate.getControlVectorB(b),
- rCandidate.getB2DPoint(b + 1L == nPointCount ? 0L : b + 1L));
+ const sal_uInt32 nNextIndexB((b + 1) % nEdgeCount);
+ B2DCubicBezier aCubicB(
+ rCandidate.getB2DPoint(b), rCandidate.getNextControlPoint(b),
+ rCandidate.getPrevControlPoint(nNextIndexB), rCandidate.getB2DPoint(nNextIndexB));
+ aCubicB.testAndSolveTrivialBezier();
const bool bEdgeBIsCurve(aCubicB.isBezier());
const B2DRange aRangeB(aCubicB.getRange());
@@ -591,7 +729,8 @@ namespace basegfx
temporaryPointVector aTempPointVector;
// create subdivided polygon and find cuts on it
- rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT, true);
+ aTempPolygon.append(rCubicA.getStartPoint());
+ rCubicA.adaptiveSubdivideByCount(aTempPolygon, SUBDIVIDE_FOR_CUT_TEST_COUNT);
findTouches(aTempPolygon, rPointPolygon, aTempPointVector);
if(aTempPointVector.size())
@@ -613,11 +752,12 @@ namespace basegfx
if(nPointCount && nEdgePointCount)
{
const sal_uInt32 nEdgeCount(rEdgePolygon.isClosed() ? nEdgePointCount : nEdgePointCount - 1L);
+ B2DPoint aCurr(rEdgePolygon.getB2DPoint(0));
for(sal_uInt32 a(0L); a < nEdgeCount; a++)
{
- const B2DPoint aCurr(rEdgePolygon.getB2DPoint(a));
- const B2DPoint aNext(rEdgePolygon.getB2DPoint(a + 1L == nEdgePointCount ? 0L : a + 1L));
+ const sal_uInt32 nNextIndex((a + 1) % nEdgePointCount);
+ const B2DPoint aNext(rEdgePolygon.getB2DPoint(nNextIndex));
if(!aCurr.equal(aNext))
{
@@ -625,14 +765,14 @@ namespace basegfx
if(rEdgePolygon.areControlPointsUsed())
{
- const B2DVector aCVecA(rEdgePolygon.getControlVectorA(a));
- const B2DVector aCVecB(rEdgePolygon.getControlVectorB(a));
- const bool bEdgeIsCurve(!aCVecA.equalZero() || !aCVecB.equalZero());
+ const B2DPoint aNextControlPoint(rEdgePolygon.getNextControlPoint(a));
+ const B2DPoint aPrevControlPoint(rEdgePolygon.getPrevControlPoint(nNextIndex));
+ const bool bEdgeIsCurve(!aNextControlPoint.equal(aCurr) || !aPrevControlPoint.equal(aNext));
if(bEdgeIsCurve)
{
bHandleAsSimpleEdge = false;
- const B2DCubicBezier aCubicA(aCurr, aCVecA, aCVecB, aNext);
+ const B2DCubicBezier aCubicA(aCurr, aNextControlPoint, aPrevControlPoint, aNext);
findTouchesOnCurve(aCubicA, rPointPolygon, a, rTempPoints);
}
}
@@ -642,6 +782,9 @@ namespace basegfx
findTouchesOnEdge(aCurr, aNext, rPointPolygon, a, rTempPoints);
}
}
+
+ // next step
+ aCurr = aNext;
}
}
}
@@ -679,21 +822,21 @@ namespace basegfx
{
for(sal_uInt32 a(0L); a < nEdgeCountA; a++)
{
- const B2DCubicBezier aCubicA(
- rCandidateA.getB2DPoint(a),
- rCandidateA.getControlVectorA(a),
- rCandidateA.getControlVectorB(a),
- rCandidateA.getB2DPoint(a + 1L == nPointCountA ? 0L : a + 1L));
+ const sal_uInt32 nNextIndexA((a + 1) % nPointCountA);
+ B2DCubicBezier aCubicA(
+ rCandidateA.getB2DPoint(a), rCandidateA.getNextControlPoint(a),
+ rCandidateA.getPrevControlPoint(nNextIndexA), rCandidateA.getB2DPoint(nNextIndexA));
+ aCubicA.testAndSolveTrivialBezier();
const bool bEdgeAIsCurve(aCubicA.isBezier());
const B2DRange aRangeA(aCubicA.getRange());
for(sal_uInt32 b(0L); b < nEdgeCountB; b++)
{
- const B2DCubicBezier aCubicB(
- rCandidateB.getB2DPoint(b),
- rCandidateB.getControlVectorA(b),
- rCandidateB.getControlVectorB(b),
- rCandidateB.getB2DPoint(b + 1L == nPointCountB ? 0L : b + 1L));
+ const sal_uInt32 nNextIndexB((b + 1) % nPointCountB);
+ B2DCubicBezier aCubicB(
+ rCandidateB.getB2DPoint(b), rCandidateB.getNextControlPoint(b),
+ rCandidateB.getPrevControlPoint(nNextIndexB), rCandidateB.getB2DPoint(nNextIndexB));
+ aCubicB.testAndSolveTrivialBezier();
const bool bEdgeBIsCurve(aCubicB.isBezier());
const B2DRange aRangeB(aCubicB.getRange());