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authorAndrea Gelmini <andrea.gelmini@gelma.net>2016-02-02 19:47:20 +0100
committerjan iversen <jani@documentfoundation.org>2016-02-05 06:48:38 +0000
commit534b2a4b58ba765dbc256d6297e33453524915e2 (patch)
tree68524baff923ce094392f49e0f263ae0d35f80e9 /basegfx/source/matrix
parent7f5de2436a5c51ee8dec38a9b04f4a1b3589e361 (diff)
Fix typos
Change-Id: Ice72f8d9971e15dd6ef365e64cd567b8581a92d3 Reviewed-on: https://gerrit.libreoffice.org/21797 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Diffstat (limited to 'basegfx/source/matrix')
-rw-r--r--basegfx/source/matrix/b2dhommatrix.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/matrix/b2dhommatrix.cxx b/basegfx/source/matrix/b2dhommatrix.cxx
index 0e098cdd4757..07d10e6bebff 100644
--- a/basegfx/source/matrix/b2dhommatrix.cxx
+++ b/basegfx/source/matrix/b2dhommatrix.cxx
@@ -349,7 +349,7 @@ namespace basegfx
double fCrossXY(aUnitVecX.cross(aUnitVecY));
// get rotation by calculating angle of X unit vector relative to (1, 0).
- // This is before the parallell test following the motto to extract
+ // This is before the parallel test following the motto to extract
// as much as possible
rRotate = atan2(aUnitVecX.getY(), aUnitVecX.getX());
@@ -364,7 +364,7 @@ namespace basegfx
// unit vectors are parallel, thus not linear independent. No
// useful decomposition possible. This should not happen since
- // the only way to get the unit vectors nearly parallell is
+ // the only way to get the unit vectors nearly parallel is
// a very big shearing. Anyways, be prepared for hand-filled
// matrices
// Eventually used rotations or shears are lost