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authorArmin Weiss <aw@openoffice.org>2003-04-15 15:02:54 +0000
committerArmin Weiss <aw@openoffice.org>2003-04-15 15:02:54 +0000
commitd6941fb507705757e795219a9864462854437070 (patch)
treed826fa8eef51316ca899050f1378fcd0a18ba43c /basegfx/source/inc/polygontemplate.hxx
parentfdae8b4d2f400db1d9ea96aafa8ce08445c3addc (diff)
Extended the Polygon implementation
Splitted the Polygon tooling into PolygonTools and own namespace Changed names of local include files for templates
Diffstat (limited to 'basegfx/source/inc/polygontemplate.hxx')
-rw-r--r--basegfx/source/inc/polygontemplate.hxx572
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diff --git a/basegfx/source/inc/polygontemplate.hxx b/basegfx/source/inc/polygontemplate.hxx
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+/*************************************************************************
+ *
+ * $RCSfile: polygontemplate.hxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2003-04-15 16:02:54 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _POLYGON_TEMPLATE_HXX
+#define _POLYGON_TEMPLATE_HXX
+
+#include <vector>
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point > class ImplSimplePointEntry
+{
+ Point maPoint;
+
+public:
+ ImplSimplePointEntry()
+ : maPoint(Point::GetEmptyPoint())
+ {
+ }
+
+ ImplSimplePointEntry(const Point& rInitPoint)
+ : maPoint(rInitPoint)
+ {
+ }
+
+ const Point& GetPoint() const
+ {
+ return maPoint;
+ }
+
+ void SetPoint(const Point& rValue)
+ {
+ maPoint = rValue;
+ }
+
+ sal_Bool operator==(const ImplSimplePointEntry& rEntry) const
+ {
+ return (maPoint == rEntry.maPoint);
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Vector > class ImplSimpleBezierEntry
+{
+ Vector maBackward;
+ Vector maForward;
+
+public:
+ ImplSimpleBezierEntry()
+ : maBackward(Vector::GetEmptyVector()),
+ maForward(Vector::GetEmptyVector())
+ {
+ }
+
+ ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
+ : maBackward(rInitBackward),
+ maForward(rInitForward)
+ {
+ }
+
+ const Vector& GetBackwardVector() const
+ {
+ return maBackward;
+ }
+
+ void SetBackwardVector(const Vector& rValue)
+ {
+ maBackward = rValue;
+ }
+
+ const Vector& GetForwardVector() const
+ {
+ return maForward;
+ }
+
+ void SetForwardVector(const Vector& rValue)
+ {
+ maForward = rValue;
+ }
+
+ sal_Bool IsBezierNeeded()
+ {
+ if(maBackward != Vector::GetEmptyVector() || maForward != Vector::GetEmptyVector())
+ return sal_True;
+ return sal_False;
+ }
+
+ sal_Bool operator==(const ImplSimpleBezierEntry& rEntry) const
+ {
+ return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
+ }
+
+ void DoInvertForFlip()
+ {
+ maBackward = -maBackward;
+ maForward = -maForward;
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point, class Vector > class ImplPolygonTemplate
+{
+ typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
+ typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
+ typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
+ typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;
+
+ sal_uInt32 mnBezierCount;
+ SimplePointVector maPoints;
+ SimpleBezierVector* mpVectors;
+
+ unsigned mbIsClosed : 1;
+
+ void ImplTryToReduceToPointVector()
+ {
+ if(!mnBezierCount && mpVectors)
+ {
+ delete mpVectors;
+ mpVectors = 0L;
+ }
+ }
+
+public:
+ sal_Bool IsBezier() const
+ {
+ return sal_Bool(mnBezierCount);
+ }
+
+ sal_Bool IsClosed() const
+ {
+ return sal_Bool(mbIsClosed);
+ }
+
+ void SetClosed(sal_Bool bNew)
+ {
+ mbIsClosed = bNew;
+ }
+
+ sal_uInt32 Count() const
+ {
+ return maPoints.size();
+ }
+
+ ImplPolygonTemplate()
+ : mnBezierCount(0L),
+ mpVectors(0L),
+ mbIsClosed(sal_False)
+ {
+ // complete initialization with defaults
+ }
+
+ ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
+ : mnBezierCount(0L),
+ maPoints(rSource.maPoints),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using copy
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector(*rSource.mpVectors);
+ mnBezierCount = rSource.mnBezierCount;
+ }
+ }
+
+ ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
+ : mnBezierCount(0L),
+ maPoints(nCount),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using partly copy
+ if(nCount)
+ {
+ // copy point data
+ {
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ aStart += nIndex;
+ SimplePointVector::const_iterator aEnd(aStart);
+ aEnd += nCount;
+ maPoints.insert(0L, aStart, aEnd);
+ }
+
+ // copy bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector();
+ mpVectors->reserve(nCount);
+
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ SimpleBezierVector::iterator aEnd(aStart);
+ aEnd += nCount;
+
+ for( ; aStart != aEnd; ++aStart )
+ {
+ if(aStart->IsBezierNeeded())
+ {
+ mnBezierCount++;
+ }
+
+ mpVectors->push_back(*aStart);
+ }
+
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ ImplTryToReduceToPointVector();
+ }
+ }
+ }
+
+ ~ImplPolygonTemplate()
+ {
+ if(mpVectors)
+ {
+ delete mpVectors;
+ }
+ }
+
+ sal_Bool IsEqual(const ImplPolygonTemplate& rPointList) const
+ {
+ // same point count?
+ if(maPoints.size() != rPointList.maPoints.size())
+ return sal_False;
+
+ // if zero points the polys are equal
+ if(!maPoints.size())
+ return sal_True;
+
+ // if bezier count used it needs to be equal
+ if(mnBezierCount != rPointList.mnBezierCount)
+ return sal_False;
+
+ // compare point content
+ if(maPoints != rPointList.maPoints)
+ return sal_False;
+
+ // beziercounts are equal: if it's zero, we are done
+ if(!mnBezierCount)
+ return sal_True;
+
+ // beziercounts are equal and not zero; compare them
+ DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
+ DBG_ASSERT(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
+
+ return (*mpVectors == *rPointList.mpVectors);
+ }
+
+ const Point& GetPoint(sal_uInt32 nIndex) const
+ {
+ return maPoints[nIndex].GetPoint();
+ }
+
+ void SetPoint(sal_uInt32 nIndex, const Point& rValue)
+ {
+ maPoints[nIndex].SetPoint(rValue);
+ }
+
+ const Vector& GetBackwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).GetBackwardVector();
+ else
+ return Vector::GetEmptyVector();
+ }
+
+ void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
+ ((*mpVectors)[nIndex]).SetBackwardVector(rValue);
+ sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).SetBackwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ const Vector& GetForwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).GetForwardVector();
+ else
+ return Vector::GetEmptyVector();
+ }
+
+ void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
+ ((*mpVectors)[nIndex]).SetForwardVector(rValue);
+ sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).SetForwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ ImplTryToReduceToPointVector();
+
+ // add nCount copies of rPoint
+ {
+ LocalImplSimplePointEntry aNode(rPoint);
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+ maPoints.insert(aIndex, nCount, aNode);
+ }
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+
+ void Insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
+ {
+ const sal_uInt32 nCount(rSource.maPoints.size());
+
+ if(nCount)
+ {
+ // instert point data
+ {
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
+
+ maPoints.insert(aIndex, aStart, aEnd);
+ }
+
+ // insert bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+
+ SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
+
+ if(!mpVectors)
+ {
+ mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
+ }
+
+ mpVectors->insert(aIndex, aStart, aEnd);
+
+ mnBezierCount += rSource.mnBezierCount;
+ }
+ else
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ ImplTryToReduceToPointVector();
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+ }
+
+ void Remove(sal_uInt32 nIndex, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ ImplTryToReduceToPointVector();
+
+ // remove point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ aStart += nIndex;
+ const SimplePointVector::iterator aEnd(aStart + nCount);
+
+ maPoints.erase(aStart, aEnd);
+ }
+
+ // remove bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ const SimpleBezierVector::iterator aEnd(aStart + nCount);
+
+ // take care for correct mnBezierCount BEFORE erase
+ if(mnBezierCount)
+ {
+ SimpleBezierVector::iterator aTestIter(aStart);
+
+ for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
+ {
+ if(aTestIter->IsBezierNeeded())
+ mnBezierCount--;
+ }
+ }
+
+ if(mnBezierCount)
+ {
+ // erase nodes
+ mpVectors->erase(aStart, aEnd);
+ }
+ else
+ {
+ // try to reduce, maybe 0L == mnBezierCount
+ ImplTryToReduceToPointVector();
+ }
+ }
+ }
+ }
+
+ void Flip()
+ {
+ if(maPoints.size() > 1)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ ImplTryToReduceToPointVector();
+
+ // calculate half size
+ const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
+
+ // flip point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ SimplePointVector::iterator aEnd(maPoints.end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalImplSimplePointEntry aTemp = *aStart;
+ *aStart++ = *aEnd;
+ *aEnd-- = aTemp;
+ }
+ }
+
+ // flip bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(mpVectors->end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalImplSimpleBezierEntry aTemp = *aStart;
+ aTemp.DoInvertForFlip();
+ *aStart = *aEnd;
+ aStart->DoInvertForFlip();
+ aStart++;
+ *aEnd-- = aTemp;
+ }
+
+ // also flip vectors of middle point (if existing)
+ if(maPoints.size() % 2)
+ {
+ (*mpVectors)[nHalfSize].DoInvertForFlip();
+ }
+ }
+ }
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif _POLYGON_TEMPLATE_HXX