diff options
author | Thorsten Behrens <thb@openoffice.org> | 2003-08-20 15:56:48 +0000 |
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committer | Thorsten Behrens <thb@openoffice.org> | 2003-08-20 15:56:48 +0000 |
commit | 32c0e6e8f891e97528f5e03a9577a811971fdb3a (patch) | |
tree | d429706792c8de9ac81ea23e8072863374aff4dc /basegfx/source/inc/PolygonPoint.hxx | |
parent | 95e977c9d4e821a0dcf64d114b37d80bee611bd5 (diff) |
Some adaptions to coding guidelines. Method names are now lowercase, as well as namespaces. Enums are class members, if applicable, and all uppercase. Instead of sal_Bool, we're using builtin-bool, for non-API stuff
Diffstat (limited to 'basegfx/source/inc/PolygonPoint.hxx')
-rw-r--r-- | basegfx/source/inc/PolygonPoint.hxx | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/basegfx/source/inc/PolygonPoint.hxx b/basegfx/source/inc/PolygonPoint.hxx index f6f053008384..37a228c1a2a6 100644 --- a/basegfx/source/inc/PolygonPoint.hxx +++ b/basegfx/source/inc/PolygonPoint.hxx @@ -2,9 +2,9 @@ * * $RCSfile: PolygonPoint.hxx,v $ * - * $Revision: 1.3 $ + * $Revision: 1.4 $ * - * last change: $Author: aw $ $Date: 2003-03-14 14:35:29 $ + * last change: $Author: thb $ $Date: 2003-08-20 16:56:48 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses @@ -72,7 +72,7 @@ template < class Point > class SimplePointEntry public: SimplePointEntry() - : maPoint(Point::GetEmptyPoint()) + : maPoint(Point::getEmptyPoint()) { } @@ -81,17 +81,17 @@ public: { } - const Point& GetPoint() const + const Point& getPoint() const { return maPoint; } - void SetPoint(const Point& rValue) + void setPoint(const Point& rValue) { maPoint = rValue; } - sal_Bool operator==(const SimplePointEntry& rEntry) const + bool operator==(const SimplePointEntry& rEntry) const { return (maPoint == rEntry.maPoint); } @@ -106,8 +106,8 @@ template < class Vector > class SimpleBezierEntry public: SimpleBezierEntry() - : maBackward(Vector::GetEmptyVector()), - maForward(Vector::GetEmptyVector()) + : maBackward(Vector::getEmptyVector()), + maForward(Vector::getEmptyVector()) { } @@ -117,39 +117,39 @@ public: { } - const Vector& GetBackwardVector() const + const Vector& getBackwardVector() const { return maBackward; } - void SetBackwardVector(const Vector& rValue) + void setBackwardVector(const Vector& rValue) { maBackward = rValue; } - const Vector& GetForwardVector() const + const Vector& getForwardVector() const { return maForward; } - void SetForwardVector(const Vector& rValue) + void setForwardVector(const Vector& rValue) { maForward = rValue; } - sal_Bool IsBezierNeeded() + bool isBezierNeeded() { - if(maBackward != Vector::GetEmptyVector() || maForward != Vector::GetEmptyVector()) - return sal_True; - return sal_False; + if(maBackward != Vector::getEmptyVector() || maForward != Vector::getEmptyVector()) + return true; + return false; } - sal_Bool operator==(const SimpleBezierEntry& rEntry) const + bool operator==(const SimpleBezierEntry& rEntry) const { return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward)); } - void DoInvertForFlip() + void doInvertForFlip() { maBackward = -maBackward; maForward = -maForward; @@ -171,7 +171,7 @@ template < class Point, class Vector > class PolygonPointList unsigned mbIsClosed : 1; - void ImplTryToReduceToPointVector() + void implTryToReduceToPointVector() { if(!mnBezierCount && mpVectors) { @@ -181,22 +181,22 @@ template < class Point, class Vector > class PolygonPointList } public: - sal_Bool IsBezier() const + bool isBezier() const { - return sal_Bool(mnBezierCount); + return bool(mnBezierCount); } - sal_Bool IsClosed() const + bool isClosed() const { - return sal_Bool(mbIsClosed); + return bool(mbIsClosed); } - void SetClosed(sal_Bool bNew) + void setClosed(bool bNew) { mbIsClosed = bNew; } - sal_uInt32 Count() const + sal_uInt32 count() const { return maPoints.size(); } @@ -204,7 +204,7 @@ public: PolygonPointList() : mnBezierCount(0L), mpVectors(0L), - mbIsClosed(sal_False) + mbIsClosed(false) { // complete initialization with defaults } @@ -263,7 +263,7 @@ public: } // maybe vectors are not needed anymore, try to reduce memory footprint - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); } } } @@ -276,27 +276,27 @@ public: } } - sal_Bool IsEqual(const PolygonPointList& rPointList) const + bool isEqual(const PolygonPointList& rPointList) const { // same point count? if(maPoints.size() != rPointList.maPoints.size()) - return sal_False; + return false; // if zero points the polys are equal if(!maPoints.size()) - return sal_True; + return true; // if bezier count used it needs to be equal if(mnBezierCount != rPointList.mnBezierCount) - return sal_False; + return false; // compare point content if(maPoints != rPointList.maPoints) - return sal_False; + return false; // beziercounts are equal: if it's zero, we are done if(!mnBezierCount) - return sal_True; + return true; // beziercounts are equal and not zero; compare them DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)"); @@ -305,32 +305,32 @@ public: return (*mpVectors == *rPointList.mpVectors); } - const Point& GetPoint(sal_uInt32 nIndex) const + const Point& getPoint(sal_uInt32 nIndex) const { - return maPoints[nIndex].GetPoint(); + return maPoints[nIndex].getPoint(); } - void SetPoint(sal_uInt32 nIndex, const Point& rValue) + void setPoint(sal_uInt32 nIndex, const Point& rValue) { - maPoints[nIndex].SetPoint(rValue); + maPoints[nIndex].setPoint(rValue); } - const Vector& GetBackwardVector(sal_uInt32 nIndex) const + const Vector& getBackwardVector(sal_uInt32 nIndex) const { if(mpVectors) - return ((*mpVectors)[nIndex]).GetBackwardVector(); + return ((*mpVectors)[nIndex]).getBackwardVector(); else - return Vector::GetEmptyVector(); + return Vector::getEmptyVector(); } - void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue) + void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue) { if(mpVectors) { LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex]; - sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded()); - ((*mpVectors)[nIndex]).SetBackwardVector(rValue); - sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded()); + bool bBezierNeededBefore(rDest.isBezierNeeded()); + ((*mpVectors)[nIndex]).setBackwardVector(rValue); + bool bBezierNeededAfter(rDest.isBezierNeeded()); if(bBezierNeededBefore != bBezierNeededAfter) { @@ -342,33 +342,33 @@ public: } else { - sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector()); + bool bEmptyVector(rValue == Vector::getEmptyVector()); if(bEmptyVector) return; mpVectors = new SimpleBezierVector(maPoints.size()); - ((*mpVectors)[nIndex]).SetBackwardVector(rValue); + ((*mpVectors)[nIndex]).setBackwardVector(rValue); mnBezierCount++; } } - const Vector& GetForwardVector(sal_uInt32 nIndex) const + const Vector& getForwardVector(sal_uInt32 nIndex) const { if(mpVectors) - return ((*mpVectors)[nIndex]).GetForwardVector(); + return ((*mpVectors)[nIndex]).getForwardVector(); else - return Vector::GetEmptyVector(); + return Vector::getEmptyVector(); } - void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue) + void setForwardVector(sal_uInt32 nIndex, const Vector& rValue) { if(mpVectors) { LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex]; - sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded()); - ((*mpVectors)[nIndex]).SetForwardVector(rValue); - sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded()); + bool bBezierNeededBefore(rDest.isBezierNeeded()); + ((*mpVectors)[nIndex]).setForwardVector(rValue); + bool bBezierNeededAfter(rDest.isBezierNeeded()); if(bBezierNeededBefore != bBezierNeededAfter) { @@ -380,23 +380,23 @@ public: } else { - sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector()); + bool bEmptyVector(rValue == Vector::getEmptyVector()); if(bEmptyVector) return; mpVectors = new SimpleBezierVector(maPoints.size()); - ((*mpVectors)[nIndex]).SetForwardVector(rValue); + ((*mpVectors)[nIndex]).setForwardVector(rValue); mnBezierCount++; } } - void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount) + void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount) { if(nCount) { // maybe vectors are not needed anymore, try to reduce memory footprint - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); // add nCount copies of rPoint { @@ -417,7 +417,7 @@ public: } } - void Insert(sal_uInt32 nIndex, const PolygonPointList& rSource) + void insert(sal_uInt32 nIndex, const PolygonPointList& rSource) { const sal_uInt32 nCount(rSource.maPoints.size()); @@ -455,7 +455,7 @@ public: else { // maybe vectors are not needed anymore, try to reduce memory footprint - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); // add nCount empty entries to keep indices synchronized if(mpVectors) @@ -469,12 +469,12 @@ public: } } - void Remove(sal_uInt32 nIndex, sal_uInt32 nCount) + void remove(sal_uInt32 nIndex, sal_uInt32 nCount) { if(nCount) { // maybe vectors are not needed anymore, try to reduce memory footprint - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); // remove point data { @@ -499,7 +499,7 @@ public: for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter) { - if(aTestIter->IsBezierNeeded()) + if(aTestIter->isBezierNeeded()) mnBezierCount--; } } @@ -512,18 +512,18 @@ public: else { // try to reduce, maybe 0L == mnBezierCount - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); } } } } - void Flip() + void flip() { if(maPoints.size() > 1) { // maybe vectors are not needed anymore, try to reduce memory footprint - ImplTryToReduceToPointVector(); + implTryToReduceToPointVector(); // calculate half size const sal_uInt32 nHalfSize(maPoints.size() >> 1L); @@ -550,9 +550,9 @@ public: for(sal_uInt32 a(0); a < nHalfSize; a++) { LocalSimpleBezierEntry aTemp = *aStart; - aTemp.DoInvertForFlip(); + aTemp.doInvertForFlip(); *aStart = *aEnd; - aStart->DoInvertForFlip(); + aStart->doInvertForFlip(); aStart++; *aEnd-- = aTemp; } @@ -560,7 +560,7 @@ public: // also flip vectors of middle point (if existing) if(maPoints.size() % 2) { - (*mpVectors)[nHalfSize].DoInvertForFlip(); + (*mpVectors)[nHalfSize].doInvertForFlip(); } } } |