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authorArmin Weiss <aw@openoffice.org>2003-10-31 09:14:00 +0000
committerArmin Weiss <aw@openoffice.org>2003-10-31 09:14:00 +0000
commit94c9d84524894e98ba68f12e7df8e74428778350 (patch)
treea85e221c9f223df74bef0513261dfa39f9ffd8f8 /basegfx/inc/basegfx/vector
parent934a8bd6157c0043ca4b591687b226edd0f8fe23 (diff)
includes were one inc too deep, correcting
Diffstat (limited to 'basegfx/inc/basegfx/vector')
-rw-r--r--basegfx/inc/basegfx/vector/b2dvector.hxx250
-rw-r--r--basegfx/inc/basegfx/vector/b3dvector.hxx326
2 files changed, 576 insertions, 0 deletions
diff --git a/basegfx/inc/basegfx/vector/b2dvector.hxx b/basegfx/inc/basegfx/vector/b2dvector.hxx
new file mode 100644
index 000000000000..cd7a2e2f5309
--- /dev/null
+++ b/basegfx/inc/basegfx/vector/b2dvector.hxx
@@ -0,0 +1,250 @@
+/*************************************************************************
+ *
+ * $RCSfile: b2dvector.hxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2003-10-31 10:13:25 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_VECTOR_B2DVECTOR_HXX
+#define _BGFX_VECTOR_B2DVECTOR_HXX
+
+#ifndef _BGFX_TUPLE_B2DTUPLE_HXX
+#include <basegfx/tuple/b2dtuple.hxx>
+#endif
+
+namespace basegfx
+{
+ namespace matrix
+ {
+ // predeclaration
+ class B2DHomMatrix;
+ } // end of namespace matrix;
+
+ namespace vector
+ {
+ /** Base Point class with two double values
+
+ This class derives all operators and common handling for
+ a 2D data class from B2DTuple. All necessary extensions
+ which are special for 2D Vectors are added here.
+
+ @see B2DTuple
+ */
+ class B2DVector : public tuple::B2DTuple
+ {
+ public:
+ /** Descriptor for the mathematical orientations of two 2D Vectors
+ */
+ enum B2DVectorOrientation
+ {
+ /// mathematically positive oriented
+ POSITIVE = 0,
+
+ /// mathematically negative oriented
+ NEGATIVE,
+
+ /// mathematically neutral, thus parallel
+ NEUTRAL
+ };
+
+ /** Create a 2D Vector
+
+ @param fVal
+ This parameter is used to initialize the coordinate
+ part of the 2D Vector.
+ */
+ B2DVector(double fVal = 0.0)
+ : B2DTuple(fVal)
+ {}
+
+ /** Create a 2D Vector
+
+ @param fX
+ This parameter is used to initialize the X-coordinate
+ of the 2D Vector.
+
+ @param fY
+ This parameter is used to initialize the Y-coordinate
+ of the 2D Vector.
+ */
+ B2DVector(double fX, double fY)
+ : B2DTuple(fX, fY)
+ {}
+
+ /** Create a copy of a 2D Vector
+
+ @param rVec
+ The 2D Vector which will be copied.
+ */
+ B2DVector(const B2DVector& rVec)
+ : B2DTuple(rVec)
+ {}
+
+ /** constructor with tuple to allow copy-constructing
+ from B2DTuple-based classes
+ */
+ B2DVector(const B2DTuple& rTuple)
+ : B2DTuple(rTuple)
+ {}
+
+ ~B2DVector()
+ {}
+
+ /** assignment operator to allow assigning the results
+ of B2DTuple calculations
+ */
+ B2DVector& operator=( const B2DTuple& rVec );
+
+ /** Calculate the length of this 2D Vector
+
+ @return The Length of the 2D Vector
+ */
+ double getLength() const;
+
+ /** Set the length of this 2D Vector
+
+ @param fLen
+ The to be achieved length of the 2D Vector
+ */
+ B2DVector& setLength(double fLen);
+
+ /** Normalize this 2D Vector
+
+ The length of the 2D Vector is set to 1.0
+ */
+ B2DVector& normalize();
+
+ /** Test if this 2D Vector is normalized
+
+ @return
+ true if lenth of vector is equal to 1.0
+ false else
+ */
+ bool isNormalized() const;
+
+ /** Calculate the Scalar with another 2D Vector
+
+ @param rVec
+ The second 2D Vector
+
+ @return
+ The Scalar value of the two involved 2D Vectors
+ */
+ double scalar( const B2DVector& rVec ) const;
+
+ /** Transform vector by given transformation matrix.
+
+ Since this is a vector, translational components of the
+ matrix are disregarded.
+ */
+ B2DVector& operator*=( const matrix::B2DHomMatrix& rMat );
+
+ static const B2DVector& getEmptyVector();
+ };
+
+ // external operators
+ //////////////////////////////////////////////////////////////////////////
+
+ /** Calculate the orientation to another 2D Vector
+
+ @param rVecA
+ The first 2D Vector
+
+ @param rVecB
+ The second 2D Vector
+
+ @return
+ The mathematical Orientation of the two involved 2D Vectors
+ */
+ B2DVector::B2DVectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB );
+
+ /** Calculate a perpendicular 2D Vector to the given one
+
+ @param rVec
+ The source 2D Vector
+
+ @attention This only works if the given 2D Vector is normalized.
+
+ @return
+ A 2D Vector perpendicular to the one given in parameter rVec
+ */
+ B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
+
+ /** Test two vectors which need not to be normalized for parallelism
+
+ @param rVecA
+ The first 2D Vector
+
+ @param rVecB
+ The second 2D Vector
+
+ @return
+ bool if the two values are parallel. Also true if
+ one of the vectors is empty.
+ */
+ bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );
+
+ /** Transform vector by given transformation matrix.
+
+ Since this is a vector, translational components of the
+ matrix are disregarded.
+ */
+ B2DVector operator*( const matrix::B2DHomMatrix& rMat, const B2DVector& rVec );
+ } // end of namespace vector
+} // end of namespace basegfx
+
+#endif // _BGFX_VECTOR_B2DVECTOR_HXX
diff --git a/basegfx/inc/basegfx/vector/b3dvector.hxx b/basegfx/inc/basegfx/vector/b3dvector.hxx
new file mode 100644
index 000000000000..9e8629f1bbfc
--- /dev/null
+++ b/basegfx/inc/basegfx/vector/b3dvector.hxx
@@ -0,0 +1,326 @@
+/*************************************************************************
+ *
+ * $RCSfile: b3dvector.hxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2003-10-31 10:13:26 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_VECTOR_B3DVECTOR_HXX
+#define _BGFX_VECTOR_B3DVECTOR_HXX
+
+#ifndef _BGFX_TUPLE_B3DTUPLE_HXX
+#include <basegfx/tuple/b3dtuple.hxx>
+#endif
+
+namespace basegfx
+{
+ namespace vector
+ {
+ /** Base Point class with three double values
+
+ This class derives all operators and common handling for
+ a 3D data class from B3DTuple. All necessary extensions
+ which are special for 3D Vectors are added here.
+
+ @see B3DTuple
+ */
+ class B3DVector : public tuple::B3DTuple
+ {
+ public:
+ /** Create a 3D Vector
+
+ @param fVal
+ This parameter is used to initialize the coordinate
+ part of the 3D Vector.
+ */
+ B3DVector(double fVal = 0.0)
+ : B3DTuple(fVal)
+ {}
+
+ /** Create a 3D Vector
+
+ @param fX
+ This parameter is used to initialize the X-coordinate
+ of the 3D Vector.
+
+ @param fY
+ This parameter is used to initialize the Y-coordinate
+ of the 3D Vector.
+
+ @param fZ
+ This parameter is used to initialize the Z-coordinate
+ of the 3D Vector.
+ */
+ B3DVector(double fX, double fY, double fZ)
+ : B3DTuple(fX, fY, fZ)
+ {}
+
+ /** Create a copy of a 3D Vector
+
+ @param rVec
+ The 3D Vector which will be copied.
+ */
+ B3DVector(const B3DVector& rVec)
+ : B3DTuple(rVec)
+ {}
+
+ /** constructor with tuple to allow copy-constructing
+ from B3DTuple-based classes
+ */
+ B3DVector(const B3DTuple& rTuple)
+ : B3DTuple(rTuple)
+ {}
+
+ ~B3DVector()
+ {}
+
+ /** assignment operator to allow assigning the results
+ of B3DTuple calculations
+ */
+ B3DVector& operator=( const B3DTuple& rVec )
+ {
+ mfX = rVec.getX();
+ mfY = rVec.getY();
+ mfZ = rVec.getZ();
+ return *this;
+ }
+
+ /** Calculate the length of this 3D Vector
+
+ @return The Length of the 3D Vector
+ */
+ double getLength(void) const
+ {
+ double fLen(scalar(*this));
+ if((0.0 == fLen) || (1.0 == fLen))
+ return fLen;
+ return sqrt(fLen);
+ }
+
+ /** Calculate the length in the XY-Plane for this 3D Vector
+
+ @return The XY-Plane Length of the 3D Vector
+ */
+ double getXYLength(void) const
+ {
+ double fLen((mfX * mfX) + (mfY * mfY));
+ if((0.0 == fLen) || (1.0 == fLen))
+ return fLen;
+ return sqrt(fLen);
+ }
+
+ /** Calculate the length in the XZ-Plane for this 3D Vector
+
+ @return The XZ-Plane Length of the 3D Vector
+ */
+ double getXZLength(void) const
+ {
+ double fLen((mfX * mfZ) + (mfY * mfZ));
+ if((0.0 == fLen) || (1.0 == fLen))
+ return fLen;
+ return sqrt(fLen);
+ }
+
+ /** Calculate the length in the YZ-Plane for this 3D Vector
+
+ @return The YZ-Plane Length of the 3D Vector
+ */
+ double getYZLength(void) const
+ {
+ double fLen((mfY * mfY) + (mfZ * mfZ));
+ if((0.0 == fLen) || (1.0 == fLen))
+ return fLen;
+ return sqrt(fLen);
+ }
+
+ /** Set the length of this 3D Vector
+
+ @param fLen
+ The to be achieved length of the 3D Vector
+ */
+ B3DVector& setLength(double fLen)
+ {
+ double fLenNow(scalar(*this));
+
+ if(!::basegfx::numeric::fTools::equalZero(fLenNow))
+ {
+ const double fOne(1.0);
+
+ if(!::basegfx::numeric::fTools::equal(fOne, fLenNow))
+ {
+ fLen /= sqrt(fLenNow);
+ }
+
+ mfX *= fLen;
+ mfY *= fLen;
+ mfZ *= fLen;
+ }
+
+ return *this;
+ }
+
+ /** Normalize this 3D Vector
+
+ The length of the 3D Vector is set to 1.0
+ */
+ B3DVector& normalize();
+
+ /** Test if this 3D Vector is normalized
+
+ @return
+ true if lenth of vector is equal to 1.0
+ false else
+ */
+ bool isNormalized() const
+ {
+ const double fOne(1.0);
+ const double fScalar(scalar(*this));
+
+ return (::basegfx::numeric::fTools::equal(fOne, fScalar));
+ }
+
+ /** get a 3D Vector which is perpendicular to this and a given 3D Vector
+
+ @attention This only works if this and the given 3D Vector are
+ both normalized.
+
+ @param rNormalizedVec
+ A normalized 3D Vector.
+
+ @return
+ A 3D Vector perpendicular to this and the given one
+ */
+ B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const;
+
+ /** get the projection of this Vector on the given Plane
+
+ @attention This only works if the given 3D Vector defining
+ the Plane is normalized.
+
+ @param rNormalizedPlane
+ A normalized 3D Vector defining a Plane.
+
+ @return
+ The projected 3D Vector
+ */
+ B3DVector getProjectionOnPlane(const B3DVector& rNormalizedPlane) const;
+
+ /** Calculate the Scalar product
+
+ This method calculates the Scalar product between this
+ and the given 3D Vector.
+
+ @param rVec
+ A second 3D Vector.
+
+ @return
+ The Scalar Product of two 3D Vectors
+ */
+ double scalar(const B3DVector& rVec) const
+ {
+ return ((mfX * rVec.mfX) + (mfY * rVec.mfY) + (mfZ * rVec.mfZ));
+ }
+
+ static const B3DVector& getEmptyVector()
+ {
+ return (const B3DVector&) B3DTuple::getEmptyTuple();
+ }
+ };
+
+ // external operators
+ //////////////////////////////////////////////////////////////////////////
+
+ /** get a 3D Vector which is in 2D (ignoring
+ the Z-Coordinate) perpendicular to a given 3D Vector
+
+ @attention This only works if the given 3D Vector is normalized.
+
+ @param rNormalizedVec
+ A normalized 3D Vector.
+
+ @return
+ A 3D Vector perpendicular to the given one in X,Y (2D).
+ */
+ inline B3DVector getPerpendicular2D( const B3DVector& rNormalizedVec )
+ {
+ B3DVector aPerpendicular(-rNormalizedVec.getY(), rNormalizedVec.getX(), rNormalizedVec.getZ());
+ return aPerpendicular;
+ }
+
+ /** Calculate the Cross Product of two 3D Vectors
+
+ @param rVecA
+ A first 3D Vector.
+
+ @param rVecB
+ A second 3D Vector.
+
+ @return
+ The Cross Product of both 3D Vectors
+ */
+ inline B3DVector cross(const B3DVector& rVecA, const B3DVector& rVecB)
+ {
+ B3DVector aVec(
+ rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(),
+ rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(),
+ rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX());
+ return aVec;
+ }
+ } // end of namespace vector
+} // end of namespace basegfx
+
+#endif // _BGFX_VECTOR_B3DVECTOR_HXX