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authorArmin Weiss <aw@openoffice.org>2003-10-31 09:14:00 +0000
committerArmin Weiss <aw@openoffice.org>2003-10-31 09:14:00 +0000
commit94c9d84524894e98ba68f12e7df8e74428778350 (patch)
treea85e221c9f223df74bef0513261dfa39f9ffd8f8 /basegfx/inc/basegfx/matrix
parent934a8bd6157c0043ca4b591687b226edd0f8fe23 (diff)
includes were one inc too deep, correcting
Diffstat (limited to 'basegfx/inc/basegfx/matrix')
-rw-r--r--basegfx/inc/basegfx/matrix/b2dhommatrix.hxx194
-rw-r--r--basegfx/inc/basegfx/matrix/b3dhommatrix.hxx203
2 files changed, 397 insertions, 0 deletions
diff --git a/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
new file mode 100644
index 000000000000..b0e2d25cbd7f
--- /dev/null
+++ b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
@@ -0,0 +1,194 @@
+/*************************************************************************
+ *
+ * $RCSfile: b2dhommatrix.hxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
+#define _BGFX_MATRIX_B2DHOMMATRIX_HXX
+
+#ifndef _SAL_TYPES_H_
+#include <sal/types.h>
+#endif
+
+// predeclaration
+class Impl2DHomMatrix;
+
+namespace basegfx
+{
+ namespace tuple
+ {
+ // predeclaration
+ class B2DTuple;
+ } // end of namespace tuple
+
+ namespace matrix
+ {
+ class B2DHomMatrix
+ {
+ private:
+ Impl2DHomMatrix* mpM;
+
+ void implPrepareChange();
+
+ public:
+ B2DHomMatrix();
+ B2DHomMatrix(const B2DHomMatrix& rMat);
+ ~B2DHomMatrix();
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ // Auf Einheitsmatrix zuruecksetzen
+ bool isIdentity() const;
+ void identity();
+
+ // Invertierung
+ bool isInvertible() const;
+ bool invert();
+
+ // Normalisierung
+ bool isNormalized() const;
+ void normalize();
+
+ // Determinante
+ double determinant() const;
+
+ // Trace
+ double trace() const;
+
+ // Transpose
+ void transpose();
+
+ // Rotation
+ void rotate(double fRadiant);
+
+ // Translation
+ void translate(double fX, double fY);
+
+ // Skalierung
+ void scale(double fX, double fY);
+
+ // Shearing-Matrices
+ void shearX(double fSx);
+ void shearY(double fSy);
+
+ // Addition, Subtraktion
+ B2DHomMatrix& operator+=(const B2DHomMatrix& rMat);
+ B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
+
+ // Vergleichsoperatoren
+ bool operator==(const B2DHomMatrix& rMat) const;
+ bool operator!=(const B2DHomMatrix& rMat) const;
+
+ // Multiplikation, Division mit Konstante
+ B2DHomMatrix& operator*=(double fValue);
+ B2DHomMatrix& operator/=(double fValue);
+
+ // Matritzenmultiplikation von links auf die lokale
+ B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
+
+ // assignment operator
+ B2DHomMatrix& operator=(const B2DHomMatrix& rMat);
+
+ // Help routine to decompose given homogen 3x3 matrix to components. A correction of
+ // the components is done to avoid inaccuracies.
+ // Zerlegung
+ bool decompose(tuple::B2DTuple& rScale, tuple::B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
+ };
+
+ // Addition, Subtraktion
+ inline B2DHomMatrix operator+(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aSum(rMatA);
+ aSum += rMatB;
+ return aSum;
+ }
+
+ inline B2DHomMatrix operator-(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aDiv(rMatA);
+ aDiv -= rMatB;
+ return aDiv;
+ }
+
+ // Multiplikation, Division mit Konstante
+ inline B2DHomMatrix operator*(const B2DHomMatrix& rMat, double fValue)
+ {
+ B2DHomMatrix aNew(rMat);
+ aNew *= fValue;
+ return aNew;
+ }
+
+ inline B2DHomMatrix operator/(const B2DHomMatrix& rMat, double fValue)
+ {
+ B2DHomMatrix aNew(rMat);
+ aNew *= 1.0 / fValue;
+ return aNew;
+ }
+
+ inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+ } // end of namespace matrix
+} // end of namespace basegfx
+
+#endif // _BGFX_MATRIX_B2DHOMMATRIX_HXX
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
new file mode 100644
index 000000000000..db024b816c40
--- /dev/null
+++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
@@ -0,0 +1,203 @@
+/*************************************************************************
+ *
+ * $RCSfile: b3dhommatrix.hxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
+#define _BGFX_MATRIX_B3DHOMMATRIX_HXX
+
+#ifndef _SAL_TYPES_H_
+#include <sal/types.h>
+#endif
+
+// predeclaration
+class Impl3DHomMatrix;
+
+namespace basegfx
+{
+ namespace tuple
+ {
+ // predeclaration
+ class B3DTuple;
+ } // end of namespace tuple
+
+ namespace matrix
+ {
+ class B3DHomMatrix
+ {
+ private:
+ Impl3DHomMatrix* mpM;
+
+ void implPrepareChange();
+
+ public:
+ B3DHomMatrix();
+ B3DHomMatrix(const B3DHomMatrix& rMat);
+ ~B3DHomMatrix();
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ bool isIdentity() const;
+ /// Reset to the identity matrix
+ void identity();
+
+ bool isInvertible() const;
+ /// Invert the matrix (if possible)
+ bool invert();
+
+ bool isNormalized() const;
+ /// Normalize (i.e. force w=1) the matrix
+ void normalize();
+
+ /// Calc the matrix determinant
+ double determinant() const;
+
+ /// Calc the matrix trace
+ double trace() const;
+
+ /// Transpose the matrix
+ void transpose();
+
+ /// Rotation
+ void rotate(double fAngleX,double fAngleY,double fAngleZ);
+
+ /// Translation
+ void translate(double fX, double fY, double fZ);
+
+ /// Scaling
+ void scale(double fX, double fY, double fZ);
+
+ // Shearing-Matrices
+ void shearXY(double fSx, double fSy);
+ void shearYZ(double fSy, double fSz);
+ void shearXZ(double fSx, double fSz);
+
+ // Projection matrices, used for converting between eye and
+ // clip coordinates
+ void frustum(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.001, double fFar = 1.0);
+
+ void ortho(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.0, double fFar = 1.0);
+
+ // addition, subtraction
+ B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
+ B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
+
+ // comparison
+ bool operator==(const B3DHomMatrix& rMat) const;
+ bool operator!=(const B3DHomMatrix& rMat) const;
+
+ // multiplication, division by constant value
+ B3DHomMatrix& operator*=(double fValue);
+ B3DHomMatrix& operator/=(double fValue);
+
+ // matrix multiplication (from the left)
+ B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
+
+ // assignment operator
+ B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
+
+ // decomposition
+ bool decompose(tuple::B3DTuple& rScale, tuple::B3DTuple& rTranslate, tuple::B3DTuple& rRotate, tuple::B3DTuple& rShear) const;
+ };
+
+ // addition, subtraction
+ inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aSum(rMatA);
+ aSum += rMatB;
+ return aSum;
+ }
+
+ inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aDiv(rMatA);
+ aDiv -= rMatB;
+ return aDiv;
+ }
+
+ // multiplication, division by constant value
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue)
+ {
+ B3DHomMatrix aNew(rMat);
+ aNew *= fValue;
+ return aNew;
+ }
+
+ inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue)
+ {
+ B3DHomMatrix aNew(rMat);
+ aNew *= 1.0 / fValue;
+ return aNew;
+ }
+
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+ } // end of namespace matrix
+} // end of namespace basegfx
+
+#endif // _BGFX_MATRIX_B3DHOMMATRIX_HXX