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authorArmin Weiss <aw@openoffice.org>2003-11-05 11:25:58 +0000
committerArmin Weiss <aw@openoffice.org>2003-11-05 11:25:58 +0000
commitc3663a687ccc9365b2b4eb4a3950b8d94c2d6ea7 (patch)
treec47ce5e59d718d5f772121000a356ef523662b17 /basegfx/inc/basegfx/matrix
parent571971699571e0baf9710ddf076ebf27aebb548d (diff)
Added PolyPolygonTools, Added PolygonTool functionality, changed bool to sal_Bool
Diffstat (limited to 'basegfx/inc/basegfx/matrix')
-rw-r--r--basegfx/inc/basegfx/matrix/b2dhommatrix.hxx18
-rw-r--r--basegfx/inc/basegfx/matrix/b3dhommatrix.hxx18
2 files changed, 18 insertions, 18 deletions
diff --git a/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
index b0e2d25cbd7f..641aa22deecb 100644
--- a/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
+++ b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
@@ -2,9 +2,9 @@
*
* $RCSfile: b2dhommatrix.hxx,v $
*
- * $Revision: 1.1 $
+ * $Revision: 1.2 $
*
- * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $
+ * last change: $Author: aw $ $Date: 2003-11-05 12:25:36 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -95,15 +95,15 @@ namespace basegfx
void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
// Auf Einheitsmatrix zuruecksetzen
- bool isIdentity() const;
+ sal_Bool isIdentity() const;
void identity();
// Invertierung
- bool isInvertible() const;
- bool invert();
+ sal_Bool isInvertible() const;
+ sal_Bool invert();
// Normalisierung
- bool isNormalized() const;
+ sal_Bool isNormalized() const;
void normalize();
// Determinante
@@ -133,8 +133,8 @@ namespace basegfx
B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
// Vergleichsoperatoren
- bool operator==(const B2DHomMatrix& rMat) const;
- bool operator!=(const B2DHomMatrix& rMat) const;
+ sal_Bool operator==(const B2DHomMatrix& rMat) const;
+ sal_Bool operator!=(const B2DHomMatrix& rMat) const;
// Multiplikation, Division mit Konstante
B2DHomMatrix& operator*=(double fValue);
@@ -149,7 +149,7 @@ namespace basegfx
// Help routine to decompose given homogen 3x3 matrix to components. A correction of
// the components is done to avoid inaccuracies.
// Zerlegung
- bool decompose(tuple::B2DTuple& rScale, tuple::B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
+ sal_Bool decompose(tuple::B2DTuple& rScale, tuple::B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
};
// Addition, Subtraktion
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
index db024b816c40..5de879853f45 100644
--- a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
+++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
@@ -2,9 +2,9 @@
*
* $RCSfile: b3dhommatrix.hxx,v $
*
- * $Revision: 1.1 $
+ * $Revision: 1.2 $
*
- * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $
+ * last change: $Author: aw $ $Date: 2003-11-05 12:25:37 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -94,15 +94,15 @@ namespace basegfx
double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
- bool isIdentity() const;
+ sal_Bool isIdentity() const;
/// Reset to the identity matrix
void identity();
- bool isInvertible() const;
+ sal_Bool isInvertible() const;
/// Invert the matrix (if possible)
- bool invert();
+ sal_Bool invert();
- bool isNormalized() const;
+ sal_Bool isNormalized() const;
/// Normalize (i.e. force w=1) the matrix
void normalize();
@@ -144,8 +144,8 @@ namespace basegfx
B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
// comparison
- bool operator==(const B3DHomMatrix& rMat) const;
- bool operator!=(const B3DHomMatrix& rMat) const;
+ sal_Bool operator==(const B3DHomMatrix& rMat) const;
+ sal_Bool operator!=(const B3DHomMatrix& rMat) const;
// multiplication, division by constant value
B3DHomMatrix& operator*=(double fValue);
@@ -158,7 +158,7 @@ namespace basegfx
B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
// decomposition
- bool decompose(tuple::B3DTuple& rScale, tuple::B3DTuple& rTranslate, tuple::B3DTuple& rRotate, tuple::B3DTuple& rShear) const;
+ sal_Bool decompose(tuple::B3DTuple& rScale, tuple::B3DTuple& rTranslate, tuple::B3DTuple& rRotate, tuple::B3DTuple& rShear) const;
};
// addition, subtraction