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authorThomas Arnhold <thomas@arnhold.org>2013-04-15 05:32:37 +0200
committerThomas Arnhold <thomas@arnhold.org>2013-04-15 05:32:37 +0200
commitc32b6be06bf5453d82d9aad64aed5f384c9d1d1f (patch)
tree3807c57d8a33588f33a3d5cbed51ccff9bb40791 /avmedia
parent435f5e30c968ffd5761873f8b3f756949545ce72 (diff)
fdo#60724 correct spelling
Change-Id: Ieb653adbd0cb4371ec5db57e70bcc551872f647f
Diffstat (limited to 'avmedia')
-rw-r--r--avmedia/source/framework/soundhandler.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/avmedia/source/framework/soundhandler.cxx b/avmedia/source/framework/soundhandler.cxx
index dce38b9af8b6..c2c4568c71d6 100644
--- a/avmedia/source/framework/soundhandler.cxx
+++ b/avmedia/source/framework/soundhandler.cxx
@@ -272,7 +272,7 @@ SoundHandler::~SoundHandler()
Playing of sound is asynchron everytime.
@attention We must hold us alive by ourself ... because we use async. vcl sound player ... but playing is started
- in async interface call "dispatch()" too. And caller forget us imediatly. But then our uno ref count
+ in async interface call "dispatch()" too. And caller forget us immediately. But then our uno ref count
will decreased to 0 and will die. The only solution is to use own reference to our implementation.
But we do it for realy started jobs only and release it during call back of vcl.