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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-06-02 17:48:03 +0900
committerTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-06-02 18:00:09 +0900
commit7aae883b90850af3f3a0aaada5704682f77c3d02 (patch)
tree8f6f349254f10694c30d4281087caa79247d14d7 /avmedia/source/macavf/manager.mm
parentfa8759400ef4adda2fe5570a9343960529786f39 (diff)
tdf#100187 fix division by zero in comboFragmentShader
When feather is 0.0 (used when anti-aliasing is disabled) then we get a "division by zero" situation. As per OpenGL secs. the shader should not fail in this situation however the result is undetermined. Most GPUs handled this correctly but on some the lines didn't draw at all. This should fix this issue. Change-Id: I56ca2f10c393491807321969c72085ef7690d16a
Diffstat (limited to 'avmedia/source/macavf/manager.mm')
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