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authorTomaž Vajngerl <tomaz.vajngerl@collabora.com>2014-10-01 13:52:07 +0200
committerTomaž Vajngerl <tomaz.vajngerl@collabora.com>2014-10-04 17:49:44 +0200
commita55068030ebc354caf8d8282a5ff00db3ced8665 (patch)
tree1d0180f2af3d8a2ea81091e065cb02899beb0e7a /android
parent7afb0e2491ac47021412529e3330f3924991d234 (diff)
android: SingleTileLayer - less var. trashing (Fennec update)
Change-Id: I8c32f6a43cad6dd3790a3e7dd0b990516a35ebca
Diffstat (limited to 'android')
-rw-r--r--android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/SingleTileLayer.java104
1 files changed, 58 insertions, 46 deletions
diff --git a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/SingleTileLayer.java b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/SingleTileLayer.java
index cc1988f1052a..0bc271678368 100644
--- a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/SingleTileLayer.java
+++ b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/SingleTileLayer.java
@@ -23,14 +23,40 @@ public class SingleTileLayer extends TileLayer {
private Rect mMask;
- public SingleTileLayer(CairoImage image) { this(false, image); }
+ // To avoid excessive GC, declare some objects here that would otherwise
+ // be created and destroyed frequently during draw().
+ private final RectF mBounds;
+ private final RectF mTextureBounds;
+ private final RectF mViewport;
+ private final Rect mIntBounds;
+ private final Rect mSubRect;
+ private final RectF mSubRectF;
+ private final Region mMaskedBounds;
+ private final Rect mCropRect;
+ private final RectF mObjRectF;
+ private final float[] mCoords;
+
+ public SingleTileLayer(CairoImage image) {
+ this(false, image);
+ }
public SingleTileLayer(boolean repeat, CairoImage image) {
- super(image, repeat ? PaintMode.REPEAT : PaintMode.NORMAL);
+ this(image, repeat ? TileLayer.PaintMode.REPEAT : TileLayer.PaintMode.NORMAL);
}
public SingleTileLayer(CairoImage image, TileLayer.PaintMode paintMode) {
super(image, paintMode);
+
+ mBounds = new RectF();
+ mTextureBounds = new RectF();
+ mViewport = new RectF();
+ mIntBounds = new Rect();
+ mSubRect = new Rect();
+ mSubRectF = new RectF();
+ mMaskedBounds = new Region();
+ mCropRect = new Rect();
+ mObjRectF = new RectF();
+ mCoords = new float[20];
}
/**
@@ -47,83 +73,69 @@ public class SingleTileLayer extends TileLayer {
if (!initialized())
return;
- RectF bounds;
- RectF textureBounds;
- RectF viewport = context.viewport;
+ mViewport.set(context.viewport);
if (repeats()) {
// If we're repeating, we want to adjust the texture bounds so that
// the texture repeats the correct number of times when drawn at
// the size of the viewport.
- bounds = getBounds(context);
- textureBounds = new RectF(0.0f, 0.0f, bounds.width(), bounds.height());
- bounds = new RectF(0.0f, 0.0f, viewport.width(), viewport.height());
+ mBounds.set(getBounds(context));
+ mTextureBounds.set(0.0f, 0.0f, mBounds.width(), mBounds.height());
+ mBounds.set(0.0f, 0.0f, mViewport.width(), mViewport.height());
} else if (stretches()) {
// If we're stretching, we just want the bounds and texture bounds
// to fit to the page.
- bounds = new RectF(context.pageRect);
- textureBounds = bounds;
+ mBounds.set(context.pageRect);
+ mTextureBounds.set(mBounds);
} else {
- bounds = getBounds(context);
- textureBounds = bounds;
+ mBounds.set(getBounds(context));
+ mTextureBounds.set(mBounds);
}
- Rect intBounds = new Rect();
- bounds.roundOut(intBounds);
- Region maskedBounds = new Region(intBounds);
+ mBounds.roundOut(mIntBounds);
+ mMaskedBounds.set(mIntBounds);
if (mMask != null) {
- maskedBounds.op(mMask, Region.Op.DIFFERENCE);
- if (maskedBounds.isEmpty())
+ mMaskedBounds.op(mMask, Region.Op.DIFFERENCE);
+ if (mMaskedBounds.isEmpty())
return;
}
// XXX Possible optimisation here, form this array so we can draw it in
// a single call.
- RegionIterator i = new RegionIterator(maskedBounds);
- for (Rect subRect = new Rect(); i.next(subRect);) {
+ RegionIterator i = new RegionIterator(mMaskedBounds);
+ while (i.next(mSubRect)) {
// Compensate for rounding errors at the edge of the tile caused by
// the roundOut above
- RectF subRectF = new RectF(Math.max(bounds.left, (float)subRect.left),
- Math.max(bounds.top, (float)subRect.top),
- Math.min(bounds.right, (float)subRect.right),
- Math.min(bounds.bottom, (float)subRect.bottom));
+ mSubRectF.set(Math.max(mBounds.left, (float)mSubRect.left),
+ Math.max(mBounds.top, (float)mSubRect.top),
+ Math.min(mBounds.right, (float)mSubRect.right),
+ Math.min(mBounds.bottom, (float)mSubRect.bottom));
// This is the left/top/right/bottom of the rect, relative to the
// bottom-left of the layer, to use for texture coordinates.
- int[] cropRect = new int[] { Math.round(subRectF.left - bounds.left),
- Math.round(bounds.bottom - subRectF.top),
- Math.round(subRectF.right - bounds.left),
- Math.round(bounds.bottom - subRectF.bottom) };
-
- float left = subRectF.left - viewport.left;
- float top = viewport.bottom - subRectF.bottom;
- float right = left + subRectF.width();
- float bottom = top + subRectF.height();
-
- float[] coords = {
- //x, y, z, texture_x, texture_y
- left/viewport.width(), bottom/viewport.height(), 0,
- cropRect[0]/textureBounds.width(), cropRect[1]/textureBounds.height(),
-
- left/viewport.width(), top/viewport.height(), 0,
- cropRect[0]/textureBounds.width(), cropRect[3]/textureBounds.height(),
+ mCropRect.set(Math.round(mSubRectF.left - mBounds.left),
+ Math.round(mBounds.bottom - mSubRectF.top),
+ Math.round(mSubRectF.right - mBounds.left),
+ Math.round(mBounds.bottom - mSubRectF.bottom));
- right/viewport.width(), bottom/viewport.height(), 0,
- cropRect[2]/textureBounds.width(), cropRect[1]/textureBounds.height(),
+ mObjRectF.set(mSubRectF.left - mViewport.left,
+ mViewport.bottom - mSubRectF.bottom,
+ mSubRectF.right - mViewport.left,
+ mViewport.bottom - mSubRectF.top);
- right/viewport.width(), top/viewport.height(), 0,
- cropRect[2]/textureBounds.width(), cropRect[3]/textureBounds.height()
- };
+ fillRectCoordBuffer(mCoords, mObjRectF, mViewport.width(), mViewport.height(),
+ mCropRect, mTextureBounds.width(), mTextureBounds.height());
FloatBuffer coordBuffer = context.coordBuffer;
int positionHandle = context.positionHandle;
int textureHandle = context.textureHandle;
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, getTextureID());
// Make sure we are at position zero in the buffer
coordBuffer.position(0);
- coordBuffer.put(coords);
+ coordBuffer.put(mCoords);
// Unbind any the current array buffer so we can use client side buffers
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);