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authorLuboš Luňák <>2019-11-06 16:14:50 +0100
committerLuboš Luňák <>2019-11-27 09:55:16 +0100
commit54be644c092eebb8be57a251556fe3f0e5f99e57 (patch)
tree812d0e907d51ed41ba3441a4e9e427311eb29ed7 /
parent76ee0452b82f69f273526ba8a8c879ce17acb547 (diff)
make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreen
Skia's sk_app::WindowContext can create GPU-backed SkSurface only for windows, but we also use virtual devices that are not windows. Fortunately, SkSurface can be created GPU-backed from GrContext* and sk_gpu_test::GrContextFactory seems to provide it easily. It is not completely clear to me what the rules are on mixing SkSurface's with different GrContext* (see the comment in SkiaSalGraphicsImpl::copyBits()), but it seems to work fine. Change-Id: I8110b67c41ab092e0c4b6a0973d6bed8a408c4c1
Diffstat (limited to '')
1 files changed, 1 insertions, 0 deletions
diff --git a/ b/
index 91be30307dd7..6cf31f5c17ab 100644
--- a/
+++ b/
@@ -119,6 +119,7 @@ $(call gb_LinkTarget_set_include,$(1),\
-I$(call gb_UnpackedTarball_get_dir,skia)/include/gpu \
-I$(call gb_UnpackedTarball_get_dir,skia)/include/config \
-I$(call gb_UnpackedTarball_get_dir,skia)/include/third_party/vulkan \
+ -I$(call gb_UnpackedTarball_get_dir,skia)/tools/gpu \
-I$(call gb_UnpackedTarball_get_dir,skia) \