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authorMiklos Vajna <vmiklos@suse.cz>2012-11-09 15:12:47 +0100
committerMiklos Vajna <vmiklos@suse.cz>2012-11-09 15:17:29 +0100
commit09189c3facdc87c16bff5fdd2b03c27981891229 (patch)
tree86f55e37f92903758952353fbed7148243249bdf /README.Android
parent8226caa2a5b8b8dd8e355a2abf84b5d84e899b3b (diff)
README.cross: yes, that list was almost enough
Change-Id: I581fb38e3f3d24987dcf92e73caf736203fa9385
Diffstat (limited to 'README.Android')
-rw-r--r--README.Android6
1 files changed, 5 insertions, 1 deletions
diff --git a/README.Android b/README.Android
index 04d1684b43bb..f86c87214c38 100644
--- a/README.Android
+++ b/README.Android
@@ -9,7 +9,11 @@ reality...
the data partition size right in the GUI, that is doomed to producing
and AVD that doesn't work. Instead start it from the console:
- emulator-arm -avd <Name> -partition-size 500
+ LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500
+
+In order to have proper acceleration, you need the 32-bit libGL.so:
+
+ sudo zypper in Mesa-libGL-devel-32bit
Where <Name> is the literal name of the AVD that you entered.