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authorThorsten Behrens <tbehrens@suse.com>2012-03-16 00:11:53 +0100
committerThorsten Behrens <tbehrens@suse.com>2012-03-16 17:02:22 +0100
commite86bcf11340f35afe899d02aa5facdbecdd309ab (patch)
tree1234e7f0ce15df213f43220756178473f9cf97aa
parent3f5efa1e76e187070d412d102e4c057679065bcc (diff)
Clear full sprite area for fdo#45219
Use clearAll() here, to really clear the whole sprite area (clear() does respect potential clip polygons)
-rw-r--r--slideshow/source/engine/slide/layer.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/source/engine/slide/layer.cxx b/slideshow/source/engine/slide/layer.cxx
index c9e064b5c0f2..05260c9d5016 100644
--- a/slideshow/source/engine/slide/layer.cxx
+++ b/slideshow/source/engine/slide/layer.cxx
@@ -222,7 +222,7 @@ namespace slideshow
std::for_each( maViewEntries.begin(),
maViewEntries.end(),
boost::bind(
- &ViewLayer::clear,
+ &ViewLayer::clearAll,
boost::bind(
&ViewEntry::getViewLayer,
_1)));