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authorLuboš Luňák <l.lunak@collabora.com>2019-03-22 13:39:17 +0100
committerMiklos Vajna <vmiklos@collabora.com>2019-03-22 18:02:42 +0100
commitc4217f888a2964ca1371bd22297895b4737d2c38 (patch)
tree1458bbd72c0a6e35aa9223100c1bd6e84ed09103
parente8f2f923ae12bea76379c917f2090e7a5e61d860 (diff)
opengl's drawBitmap() should also scale properly if needed (tdf#123372)
If the bitmap to be drawn will need to be scale for drawing, OpenGL handles this by scaling, but the scaling is of poor quality. Other backends scale in such a case with a good quality, and e.g. opengl's drawAlphaBitmap() also does the same check, so copy that check to drawBitmap() as well. Change-Id: If6a457c69c6676d03fa4046b9910683f51479d21 Reviewed-on: https://gerrit.libreoffice.org/69556 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
-rw-r--r--vcl/opengl/gdiimpl.cxx14
1 files changed, 13 insertions, 1 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 90922d737eb3..3a15755eb7a9 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -1743,7 +1743,19 @@ void OpenGLSalGraphicsImpl::drawBitmap( const SalTwoRect& rPosAry, const SalBitm
VCL_GL_INFO( "::drawBitmap" );
PreDraw();
- DrawTexture( rTexture, rPosAry );
+ if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth ||
+ rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ {
+ basegfx::B2DPoint aNull(rPosAry.mnDestX,rPosAry.mnDestY);
+ basegfx::B2DPoint aX(rPosAry.mnDestX + rPosAry.mnDestWidth, rPosAry.mnDestY);
+ basegfx::B2DPoint aY(rPosAry.mnDestX, rPosAry.mnDestY + rPosAry.mnDestHeight);
+ OpenGLTexture mask; // no mask set
+ DrawTransformedTexture(rTexture, mask, aNull, aX, aY);
+ }
+ else
+ {
+ DrawTexture( rTexture, rPosAry );
+ }
PostDraw();
}