diff options
authorKohei Yoshida <>2016-12-05 21:37:25 -0500
committerKohei Yoshida <>2016-12-06 03:23:51 +0000
commitae923f941f70ebe99cc785076f3357015dd69003 (patch)
parent8a460cfa1b1ce01c7a479ce2e7f21a92a2c50de3 (diff)
tdf#71409: Let's not crash the function wizard dialog.
It's a long story, but here is a short summary: When the function wizard dialog launches, it uses an edit engine instance to process text input, and that edit engine instance comes from the input window (for whatever reason). And, we are supposed to get ScTextWnd::MakeDialogEditView() called to instantiate such edit engine instance for the function wizard dialog. My previous change, however, changed this and ScTextWnd::InitEditEngine() ended up getting called to instantiate the edit engine instance. These two functions create edit engine instances with different settings intended for different use cases... The crash we saw is just one manifestation of such differences. Change-Id: I7fd84c1b1eca2351b9ecc87e325c2fd3787369eb Reviewed-on: Tested-by: Jenkins <> Reviewed-by: Kohei Yoshida <>
1 files changed, 1 insertions, 1 deletions
diff --git a/sc/source/ui/app/inputhdl.cxx b/sc/source/ui/app/inputhdl.cxx
index f88b6e52ef2f..5d1fa7602453 100644
--- a/sc/source/ui/app/inputhdl.cxx
+++ b/sc/source/ui/app/inputhdl.cxx
@@ -1894,7 +1894,7 @@ void ScInputHandler::UpdateActiveView()
- if (pInputWin)
+ if (pInputWin && (eMode == SC_INPUT_TOP || eMode == SC_INPUT_TABLE))
// tdf#71409: Always create the edit engine instance for the input
// window, in order to properly manage accessibility events.