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authorLuboš Luňák <l.lunak@collabora.com>2022-01-12 10:16:39 +0100
committerLuboš Luňák <l.lunak@collabora.com>2022-01-24 14:40:22 +0100
commit8ca549ebc01a7aa0b288c521a9e60e76f4d8e97d (patch)
tree79aa0fd398cc1094118ff7079fa9139ef607433a
parentcf9be3417bc2be5f772c03180b7cbd248b82cad5 (diff)
avoid Skia GPU surfaces for small virtual devices (bsc#1183308)
This is similar to the previous Cairo commit. Fetching pixels from the GPU is not as slow as fetching them from the XServer, but this still can make a visible difference. And small surfaces should not need fast GPU rendering that much, so hopefully this improves more cases than it regresses. Change-Id: Ida031b38cd1ce14ded464747c20a38c6d094c5a0 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/128310 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
-rw-r--r--drawinglayer/source/processor2d/vclhelperbufferdevice.cxx9
-rw-r--r--vcl/skia/SkiaHelper.cxx17
2 files changed, 23 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
index 7f20d094b446..24e0c6a30bcb 100644
--- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
+++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
@@ -33,6 +33,7 @@
#include <cppuhelper/basemutex.hxx>
#include <vcl/lazydelete.hxx>
#include <vcl/dibtools.hxx>
+#include <vcl/skia/SkiaHelper.hxx>
// buffered VDev usage
@@ -105,10 +106,17 @@ bool VDevBuffer::isSizeSuitable(const VclPtr<VirtualDevice>& device, const Size&
if (device->GetOutputWidthPixel() >= rSizePixel.getWidth()
&& device->GetOutputHeightPixel() >= rSizePixel.getHeight())
{
+ bool requireSmall = false;
#if defined(UNX)
// HACK: See the small size handling in SvpSalVirtualDevice::CreateSurface().
// Make sure to not reuse a larger device when a small one should be preferred.
if (device->GetRenderBackendName() == "svp")
+ requireSmall = true;
+#endif
+ // The same for Skia, see renderMethodToUseForSize().
+ if (SkiaHelper::isVCLSkiaEnabled())
+ requireSmall = true;
+ if (requireSmall)
{
if (rSizePixel.getWidth() <= 32 && rSizePixel.getHeight() <= 32
&& (device->GetOutputWidthPixel() > 32 || device->GetOutputHeightPixel() > 32))
@@ -116,7 +124,6 @@ bool VDevBuffer::isSizeSuitable(const VclPtr<VirtualDevice>& device, const Size&
return false;
}
}
-#endif
return true;
}
return false;
diff --git a/vcl/skia/SkiaHelper.cxx b/vcl/skia/SkiaHelper.cxx
index 8dc3827b097a..2642c4f4c8bc 100644
--- a/vcl/skia/SkiaHelper.cxx
+++ b/vcl/skia/SkiaHelper.cxx
@@ -467,12 +467,25 @@ static std::unique_ptr<sk_app::WindowContext> getTemporaryWindowContext()
}
#endif
+static RenderMethod renderMethodToUseForSize(const SkISize& size)
+{
+ // Do not use GPU for small surfaces. The problem is that due to the separate alpha hack
+ // we quite often may call GetBitmap() on VirtualDevice, which is relatively slow
+ // when the pixels need to be fetched from the GPU. And there are documents that use
+ // many tiny surfaces (bsc#1183308 for example), where this slowness adds up too much.
+ // This should be re-evaluated once the separate alpha hack is removed (SKIA_USE_BITMAP32)
+ // and we no longer (hopefully) fetch pixels that often.
+ if (size.width() <= 32 && size.height() <= 32)
+ return RenderRaster;
+ return renderMethodToUse();
+}
+
sk_sp<SkSurface> createSkSurface(int width, int height, SkColorType type, SkAlphaType alpha)
{
SkiaZone zone;
assert(type == kN32_SkColorType || type == kAlpha_8_SkColorType);
sk_sp<SkSurface> surface;
- switch (renderMethodToUse())
+ switch (renderMethodToUseForSize({ width, height }))
{
case RenderVulkan:
case RenderMetal:
@@ -518,7 +531,7 @@ sk_sp<SkImage> createSkImage(const SkBitmap& bitmap)
{
SkiaZone zone;
assert(bitmap.colorType() == kN32_SkColorType || bitmap.colorType() == kAlpha_8_SkColorType);
- switch (renderMethodToUse())
+ switch (renderMethodToUseForSize(bitmap.dimensions()))
{
case RenderVulkan:
case RenderMetal: