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author | Marco Cecchetti <marco.cecchetti@collabora.com> | 2016-03-11 18:04:40 +0100 |
---|---|---|
committer | Michael Meeks <michael.meeks@collabora.com> | 2016-03-14 11:08:43 +0000 |
commit | 7fdc29469d3d098c1b2d5b1cfc7ed907031eb932 (patch) | |
tree | 63368f8b6114c7df713ba6820f2e45f875e0da76 | |
parent | 218cd09611583437c05c33e2aa3b2b81cb416f98 (diff) |
tdf#95616 - fix flickering issue
Change-Id: I0d5bfdf44dde2cd06c193f34e81c6ce71291bba1
Reviewed-on: https://gerrit.libreoffice.org/23238
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index ef4f4ae888a9..7bf7149fe588 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -454,6 +454,7 @@ bool OpenGLSalGraphicsImpl::CheckOffscreenTexture() maOffscreenTex.GetHeight() != GetHeight() ) { VCL_GL_INFO( "re-size offscreen texture " << maOffscreenTex.Id() ); + mpFlush->SetPriority( SchedulerPriority::POST_PAINT ); mpContext->ReleaseFramebuffer( maOffscreenTex ); maOffscreenTex = OpenGLTexture(); } |