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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-06-13 14:00:48 +0900 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-06-13 05:04:32 +0000 |
commit | 76d4cda6170eedef3596ff6b5b9ef89b9c8d7c83 (patch) | |
tree | c289ec070d998ae53e6e27fdd0aefc4f3b194b66 | |
parent | f536a83d51443d19dba58157cea28fb67a090e02 (diff) |
opengl: vertex colors are defined in range 0-255 (GLubyte)
Change-Id: I27962119ade7bcbc20b94eb548bd2c9dfb386404
Reviewed-on: https://gerrit.libreoffice.org/26207
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
-rw-r--r-- | vcl/opengl/combinedTextureVertexShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/combinedTextureVertexShader.glsl b/vcl/opengl/combinedTextureVertexShader.glsl index 3086806266f9..a3e4642023ab 100644 --- a/vcl/opengl/combinedTextureVertexShader.glsl +++ b/vcl/opengl/combinedTextureVertexShader.glsl @@ -34,7 +34,7 @@ void main() mask_coord = mask_coord_in; alpha_coord = alpha_coord_in; #ifdef USE_VERTEX_COLORS - vertex_color = vertex_color_in; + vertex_color = vertex_color_in / 255.0; #endif } |