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author | Caolán McNamara <caolanm@redhat.com> | 2014-12-10 14:29:20 +0000 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2014-12-10 14:30:24 +0000 |
commit | 63a2168a6ea783d2c3824cdde8983dbfad147417 (patch) | |
tree | 8dd38cfaac14d57e252ac4df97aad41c2c9bdb91 | |
parent | 3c2b53b5dbb59473599732f75844daa3257d1515 (diff) |
Resolves: fdo#87189 don't draw negative canvas sizes
Change-Id: Ia52bc54084883817ffdd8ade06c3079865d52f70
(cherry picked from commit 6624484a608ed43fdeea1596f254915add671e08)
-rw-r--r-- | drawinglayer/source/processor2d/vclprocessor2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index 0f92e6337d73..9e6c5a6fcae5 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -840,7 +840,7 @@ namespace drawinglayer // Prepare target output size Size aDestSize(aDestRectView.GetSize()); - if(aDestSize.getWidth() && aDestSize.getHeight()) + if(aDestSize.getWidth() > 0 && aDestSize.getHeight() > 0) { // Get preferred Metafile output size. When it's very equal to the output size, it's probably // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings |