diff options
author | Miklos Vajna <vmiklos@collabora.co.uk> | 2018-04-27 15:39:32 +0200 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2018-05-03 22:04:14 +0200 |
commit | 443b2e6359955b107ba951636b2491b9444d0fee (patch) | |
tree | dca6274bebad37434c67126ebe763bee9ea25d6b | |
parent | 8a9e5326e77e86de2962ee7569d883091f7fe4c7 (diff) |
tdf#116365 vcl opengl: respect max texture size when creating textures
I can't reproduce the crash, but the image in the bugdoc is a large one
(23100 x 1364 pixels) and it was black for me. It's rendered correctly
now.
(cherry picked from commit a3cbd06872b2f9ee9253e5879f590ff1b9eaf365)
Change-Id: I72c395af12ef88cf1352602492b84e1dcd04ed14
Reviewed-on: https://gerrit.libreoffice.org/53771
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
-rw-r--r-- | vcl/opengl/salbmp.cxx | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index 6a032200670e..1ae3e2ae4a01 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -171,6 +171,15 @@ bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapP mnBits = nBits; mnWidth = rSize.Width(); mnHeight = rSize.Height(); + + // Limit size to what GL allows, so later glTexImage2D() won't fail. + GLint nMaxTextureSize; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &nMaxTextureSize); + if (mnWidth > nMaxTextureSize) + mnWidth = nMaxTextureSize; + if (mnHeight > nMaxTextureSize) + mnHeight = nMaxTextureSize; + return false; } |