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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-19 14:18:10 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 15:47:20 +0100
commit8ea069ad2da31d9f478d6766029b0add068a0aee (patch)
tree98360433d6b39453fcf86cc90dc2f124dc989364
parent581ba15f7a37fa4836d9fbb9bdc77a7f67d6142d (diff)
vcl: Correctly set the values for the GL scissor test when clipping
Change-Id: I5ff59f93a3760e6a920860f8aa5fc3f62d0d183d
-rw-r--r--vcl/opengl/gdiimpl.cxx3
1 files changed, 2 insertions, 1 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index d5f186ed88a8..2967ac576301 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -182,7 +182,8 @@ bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip )
mbUseStencil = false;
mbUseScissor = true;
maContext.makeCurrent();
- glScissor( aRect.Left(), GetHeight() - aRect.Top(), aRect.GetWidth(), aRect.GetHeight() );
+ glViewport( 0, 0, GetWidth(), GetHeight() );
+ glScissor( aRect.Left(), GetHeight() - aRect.Bottom() - 1, aRect.GetWidth(), aRect.GetHeight() );
}
else
{