diff options
author | Michael Meeks <michael.meeks@collabora.com> | 2015-08-27 21:37:25 +0100 |
---|---|---|
committer | Michael Meeks <michael.meeks@collabora.com> | 2015-08-27 21:37:25 +0100 |
commit | 2c7c8a44fd71bfa48e777c65c4de6ae334e47321 (patch) | |
tree | 16ee9f788703fce08bbcee573a451313b6bfc6d8 | |
parent | e15cb51583deacae23f1b3f0997add192726175d (diff) |
Fixup type names - squash into Marco's commit.
Change-Id: Iae7914122f1d9f14c033bb1fd7c9fcbef53638db
-rw-r--r-- | include/vcl/salgtype.hxx | 2 | ||||
-rw-r--r-- | vcl/inc/opengl/salbmp.hxx | 2 | ||||
-rw-r--r-- | vcl/inc/salbmp.hxx | 11 | ||||
-rw-r--r-- | vcl/opengl/salbmp.cxx | 5 | ||||
-rw-r--r-- | vcl/source/gdi/impbmp.cxx | 6 |
5 files changed, 12 insertions, 14 deletions
diff --git a/include/vcl/salgtype.hxx b/include/vcl/salgtype.hxx index de8a5555fee4..296593fec167 100644 --- a/include/vcl/salgtype.hxx +++ b/include/vcl/salgtype.hxx @@ -21,6 +21,8 @@ #define INCLUDED_VCL_SALGTYPE_HXX typedef sal_uInt32 SalColor; +typedef sal_uInt64 SalChecksum; + #define MAKE_SALCOLOR( r, g, b ) ((SalColor)(((sal_uInt32)((sal_uInt8)(b))))|(((sal_uInt32)((sal_uInt8)(g)))<<8)|(((sal_uInt32)((sal_uInt8)(r)))<<16)) #define SALCOLOR_RED( n ) ((sal_uInt8)((n)>>16)) #define SALCOLOR_GREEN( n ) ((sal_uInt8)(((sal_uInt16)(n)) >> 8)) diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx index b33d69f6e0e1..fba1e4c39b75 100644 --- a/vcl/inc/opengl/salbmp.hxx +++ b/vcl/inc/opengl/salbmp.hxx @@ -55,7 +55,7 @@ private: void makeCurrent(); virtual void updateChecksum() const; - bool calcChecksumGL(OpenGLTexture& rHashTexture, ChecksumType& rHash) const; + bool calcChecksumGL(OpenGLTexture& rHashTexture, SalChecksum& rHash) const; public: OpenGLSalBitmap(); diff --git a/vcl/inc/salbmp.hxx b/vcl/inc/salbmp.hxx index a5e0dbbca8cc..c23b1641c0a3 100644 --- a/vcl/inc/salbmp.hxx +++ b/vcl/inc/salbmp.hxx @@ -39,9 +39,6 @@ enum class BmpScaleFlag; class VCL_PLUGIN_PUBLIC SalBitmap { public: - - typedef sal_uInt64 ChecksumType; - SalBitmap() : mbChecksumValid(false) {} virtual ~SalBitmap(); @@ -68,7 +65,7 @@ public: virtual bool Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol ) = 0; - virtual bool GetChecksum(ChecksumType& rChecksum) const + virtual bool GetChecksum(SalChecksum& rChecksum) const { updateChecksum(); assert(mbChecksumValid); @@ -82,8 +79,8 @@ public: } protected: - ChecksumType mnChecksum; - bool mbChecksumValid; + SalChecksum mnChecksum; + bool mbChecksumValid; protected: virtual void updateChecksum() const @@ -91,7 +88,7 @@ protected: if (mbChecksumValid) return; - ChecksumType nCrc = 0; + SalChecksum nCrc = 0; SalBitmap* pThis = const_cast<SalBitmap*>(this); BitmapBuffer* pBuf = pThis->AcquireBuffer(BITMAP_READ_ACCESS); if (pBuf) diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index 75709575269c..ba668112f294 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -509,7 +509,7 @@ sal_uInt16 OpenGLSalBitmap::GetBitCount() const return mnBits; } -bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType& rChecksum) const +bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, SalChecksum& rChecksum) const { OUString FragShader("areaHashCRC64TFragmentShader"); @@ -576,9 +576,8 @@ bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType& std::vector<sal_uInt8> aBuf( aFinalTexture.GetWidth() * aFinalTexture.GetHeight() * 4 ); aFinalTexture.Read(GL_RGBA, GL_UNSIGNED_BYTE, aBuf.data()); - ChecksumType nCrc = vcl_crc64(0, aBuf.data(), aBuf.size()); + rChecksum = vcl_crc64(0, aBuf.data(), aBuf.size()); - rChecksum = nCrc; return true; } diff --git a/vcl/source/gdi/impbmp.cxx b/vcl/source/gdi/impbmp.cxx index f70012202b07..a51cc5b258ec 100644 --- a/vcl/source/gdi/impbmp.cxx +++ b/vcl/source/gdi/impbmp.cxx @@ -94,9 +94,9 @@ void ImpBitmap::ImplReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode sal_uLong ImpBitmap::ImplGetChecksum() const { - SalBitmap::ChecksumType aChecksum; - mpSalBitmap->GetChecksum(aChecksum); - sal_uLong a32BitChecksum = aChecksum; + SalChecksum nChecksum; + mpSalBitmap->GetChecksum(nChecksum); + sal_uLong a32BitChecksum = nChecksum; return a32BitChecksum; } |