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authorMichael Meeks <michael.meeks@collabora.com>2015-08-27 21:37:25 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-27 21:37:25 +0100
commit2c7c8a44fd71bfa48e777c65c4de6ae334e47321 (patch)
tree16ee9f788703fce08bbcee573a451313b6bfc6d8
parente15cb51583deacae23f1b3f0997add192726175d (diff)
Fixup type names - squash into Marco's commit.
Change-Id: Iae7914122f1d9f14c033bb1fd7c9fcbef53638db
-rw-r--r--include/vcl/salgtype.hxx2
-rw-r--r--vcl/inc/opengl/salbmp.hxx2
-rw-r--r--vcl/inc/salbmp.hxx11
-rw-r--r--vcl/opengl/salbmp.cxx5
-rw-r--r--vcl/source/gdi/impbmp.cxx6
5 files changed, 12 insertions, 14 deletions
diff --git a/include/vcl/salgtype.hxx b/include/vcl/salgtype.hxx
index de8a5555fee4..296593fec167 100644
--- a/include/vcl/salgtype.hxx
+++ b/include/vcl/salgtype.hxx
@@ -21,6 +21,8 @@
#define INCLUDED_VCL_SALGTYPE_HXX
typedef sal_uInt32 SalColor;
+typedef sal_uInt64 SalChecksum;
+
#define MAKE_SALCOLOR( r, g, b ) ((SalColor)(((sal_uInt32)((sal_uInt8)(b))))|(((sal_uInt32)((sal_uInt8)(g)))<<8)|(((sal_uInt32)((sal_uInt8)(r)))<<16))
#define SALCOLOR_RED( n ) ((sal_uInt8)((n)>>16))
#define SALCOLOR_GREEN( n ) ((sal_uInt8)(((sal_uInt16)(n)) >> 8))
diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx
index b33d69f6e0e1..fba1e4c39b75 100644
--- a/vcl/inc/opengl/salbmp.hxx
+++ b/vcl/inc/opengl/salbmp.hxx
@@ -55,7 +55,7 @@ private:
void makeCurrent();
virtual void updateChecksum() const;
- bool calcChecksumGL(OpenGLTexture& rHashTexture, ChecksumType& rHash) const;
+ bool calcChecksumGL(OpenGLTexture& rHashTexture, SalChecksum& rHash) const;
public:
OpenGLSalBitmap();
diff --git a/vcl/inc/salbmp.hxx b/vcl/inc/salbmp.hxx
index a5e0dbbca8cc..c23b1641c0a3 100644
--- a/vcl/inc/salbmp.hxx
+++ b/vcl/inc/salbmp.hxx
@@ -39,9 +39,6 @@ enum class BmpScaleFlag;
class VCL_PLUGIN_PUBLIC SalBitmap
{
public:
-
- typedef sal_uInt64 ChecksumType;
-
SalBitmap() : mbChecksumValid(false) {}
virtual ~SalBitmap();
@@ -68,7 +65,7 @@ public:
virtual bool Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol ) = 0;
- virtual bool GetChecksum(ChecksumType& rChecksum) const
+ virtual bool GetChecksum(SalChecksum& rChecksum) const
{
updateChecksum();
assert(mbChecksumValid);
@@ -82,8 +79,8 @@ public:
}
protected:
- ChecksumType mnChecksum;
- bool mbChecksumValid;
+ SalChecksum mnChecksum;
+ bool mbChecksumValid;
protected:
virtual void updateChecksum() const
@@ -91,7 +88,7 @@ protected:
if (mbChecksumValid)
return;
- ChecksumType nCrc = 0;
+ SalChecksum nCrc = 0;
SalBitmap* pThis = const_cast<SalBitmap*>(this);
BitmapBuffer* pBuf = pThis->AcquireBuffer(BITMAP_READ_ACCESS);
if (pBuf)
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 75709575269c..ba668112f294 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -509,7 +509,7 @@ sal_uInt16 OpenGLSalBitmap::GetBitCount() const
return mnBits;
}
-bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType& rChecksum) const
+bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, SalChecksum& rChecksum) const
{
OUString FragShader("areaHashCRC64TFragmentShader");
@@ -576,9 +576,8 @@ bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType&
std::vector<sal_uInt8> aBuf( aFinalTexture.GetWidth() * aFinalTexture.GetHeight() * 4 );
aFinalTexture.Read(GL_RGBA, GL_UNSIGNED_BYTE, aBuf.data());
- ChecksumType nCrc = vcl_crc64(0, aBuf.data(), aBuf.size());
+ rChecksum = vcl_crc64(0, aBuf.data(), aBuf.size());
- rChecksum = nCrc;
return true;
}
diff --git a/vcl/source/gdi/impbmp.cxx b/vcl/source/gdi/impbmp.cxx
index f70012202b07..a51cc5b258ec 100644
--- a/vcl/source/gdi/impbmp.cxx
+++ b/vcl/source/gdi/impbmp.cxx
@@ -94,9 +94,9 @@ void ImpBitmap::ImplReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode
sal_uLong ImpBitmap::ImplGetChecksum() const
{
- SalBitmap::ChecksumType aChecksum;
- mpSalBitmap->GetChecksum(aChecksum);
- sal_uLong a32BitChecksum = aChecksum;
+ SalChecksum nChecksum;
+ mpSalBitmap->GetChecksum(nChecksum);
+ sal_uLong a32BitChecksum = nChecksum;
return a32BitChecksum;
}