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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-18 12:44:34 -0500 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-12-02 15:47:18 +0100 |
commit | e85bee73a53667a08ac1cdd2059b99d3f7bbe5a5 (patch) | |
tree | 72b917a994b94cd507ac4c1a1b2b7bebebed4d12 | |
parent | cf5fbcf6bc8fe2550d33c424f193567607108862 (diff) |
vcl: Make sure the texture unit is the right one before binding
Change-Id: I392190a6927a6eb725c86bcf5278e3cd4491eb5c
-rw-r--r-- | vcl/opengl/texture.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx index 938de5428374..c8f46848e6d6 100644 --- a/vcl/opengl/texture.cxx +++ b/vcl/opengl/texture.cxx @@ -244,6 +244,7 @@ bool OpenGLTexture::Draw() aTexCoord[3] = aTexCoord[5] = maRect.Bottom() / (double) mpImpl->mnHeight; } + glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture ); glEnableVertexAttribArray( 0 ); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 0, aPosition ); |