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authorJan Holesovsky <kendy@collabora.com>2014-11-20 14:14:30 +0100
committerJan Holesovsky <kendy@collabora.com>2014-11-20 18:51:55 +0100
commit3f94c9e9ddfd807b449f3bb9b232cf2041fa12d2 (patch)
tree6ed50eaf47113ae1cf06a5985f5abd02c5da7076
parent1307c65d74fc9a1241f0a50142921cadac1e882b (diff)
windows opengl: Introduce OpenGLCompatibleDC.
This is to abstract the compatible DC creation and usage, to be reused in the native theme rendering. Change-Id: Id34bba4aeea7f46fc2aa42f292f0a525d753b8d7
-rw-r--r--include/vcl/salgtype.hxx7
-rw-r--r--vcl/inc/win/salgdi.h35
-rw-r--r--vcl/source/outdev/bitmap.cxx6
-rw-r--r--vcl/win/source/gdi/salgdi.cxx50
-rw-r--r--vcl/win/source/gdi/winlayout.cxx59
5 files changed, 105 insertions, 52 deletions
diff --git a/include/vcl/salgtype.hxx b/include/vcl/salgtype.hxx
index dc219047f48f..23b8977f141c 100644
--- a/include/vcl/salgtype.hxx
+++ b/include/vcl/salgtype.hxx
@@ -46,6 +46,13 @@ struct SalTwoRect
long mnDestY;
long mnDestWidth;
long mnDestHeight;
+
+ SalTwoRect() {}
+
+ SalTwoRect(long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, long nDestX, long nDestY, long nDestWidth, long nDestHeight)
+ : mnSrcX(nSrcX), mnSrcY(nSrcY), mnSrcWidth(nSrcWidth), mnSrcHeight(nSrcHeight), mnDestX(nDestX), mnDestY(nDestY), mnDestWidth(nDestWidth), mnDestHeight(nDestHeight)
+ {
+ }
};
typedef sal_uInt16 SalROPColor;
diff --git a/vcl/inc/win/salgdi.h b/vcl/inc/win/salgdi.h
index 74e8fe00e61d..831a7032fa8e 100644
--- a/vcl/inc/win/salgdi.h
+++ b/vcl/inc/win/salgdi.h
@@ -41,6 +41,7 @@ class ImplWinFontEntry;
class ImplFontAttrCache;
class PhysicalFontCollection;
class SalGraphicsImpl;
+class WinOpenGLSalGraphicsImpl;
#define RGB_TO_PALRGB(nRGB) ((nRGB)|0x02000000)
#define PALRGB_TO_RGB(nPalRGB) ((nPalRGB)&0x00ffffff)
@@ -139,11 +140,43 @@ public:
bool IsGSUBstituted( sal_UCS4 ) const;
};
+/** Class that creates (and destroys) a compatible Device Context.
+
+This is to be used for GDI drawing into a DIB that we later use as a texture for OpenGL drawing.
+*/
+class OpenGLCompatibleDC
+{
+private:
+ /// The compatible DC that we create for our purposes.
+ HDC mhCompatibleDC;
+
+ /// DIBSection that we use for the GDI drawing, and later obtain.
+ HBITMAP mhBitmap;
+
+ /// DIBSection data.
+ sal_uInt8 *mpData;
+
+ /// Mapping between the GDI position and OpenGL, to use for OpenGL drawing.
+ SalTwoRect maRects;
+
+ /// The OpenGL-based SalGraphicsImpl where we will draw. If null, we ignora the drawing, it means it happened directly to the DC..
+ WinOpenGLSalGraphicsImpl *mpImpl;
+
+public:
+ OpenGLCompatibleDC(SalGraphics &rGraphics, int x, int y, int width, int height);
+ ~OpenGLCompatibleDC();
+
+ HDC getCompatibleHDC() { return mhCompatibleDC; }
+
+ /// Call the WinOpenGLSalGraphicsImpl's DrawMask().
+ void DrawMask(SalColor color);
+};
+
class WinSalGraphics : public SalGraphics
{
friend class WinSalGraphicsImpl;
friend class ScopedFont;
- friend class WinLayout;
+ friend class OpenGLCompatibleDC;
private:
boost::scoped_ptr<SalGraphicsImpl> mpImpl;
diff --git a/vcl/source/outdev/bitmap.cxx b/vcl/source/outdev/bitmap.cxx
index 93c37c4a1091..93a04b850372 100644
--- a/vcl/source/outdev/bitmap.cxx
+++ b/vcl/source/outdev/bitmap.cxx
@@ -653,12 +653,12 @@ void OutputDevice::DrawDeviceAlphaBitmap( const Bitmap& rBmp, const AlphaMask& r
if(bTryDirectPaint)
{
Point aRelPt = aOutPt + Point( mnOutOffX, mnOutOffY );
- SalTwoRect aTR = {
+ SalTwoRect aTR(
rSrcPtPixel.X(), rSrcPtPixel.Y(),
rSrcSizePixel.Width(), rSrcSizePixel.Height(),
aRelPt.X(), aRelPt.Y(),
- aOutSz.Width(), aOutSz.Height()
- };
+ aOutSz.Width(), aOutSz.Height());
+
SalBitmap* pSalSrcBmp = rBmp.ImplGetImpBitmap()->ImplGetSalBitmap();
SalBitmap* pSalAlphaBmp = rAlpha.ImplGetImpBitmap()->ImplGetSalBitmap();
diff --git a/vcl/win/source/gdi/salgdi.cxx b/vcl/win/source/gdi/salgdi.cxx
index 1004fbb31c37..d011f3168282 100644
--- a/vcl/win/source/gdi/salgdi.cxx
+++ b/vcl/win/source/gdi/salgdi.cxx
@@ -30,6 +30,7 @@
#include <win/saldata.hxx>
#include <win/salgdi.h>
#include <win/salframe.h>
+#include <win/salvd.h>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include "salgdiimpl.hxx"
@@ -565,6 +566,55 @@ void ImplClearHDCCache( SalData* pData )
}
}
+OpenGLCompatibleDC::OpenGLCompatibleDC(SalGraphics &rGraphics, int x, int y, int width, int height)
+ : mhBitmap(0)
+ , mpData(NULL)
+ , maRects(0, 0, width, height, x, y, width, height)
+{
+ WinSalGraphics& rWinGraphics = static_cast<WinSalGraphics&>(rGraphics);
+ mpImpl = dynamic_cast<WinOpenGLSalGraphicsImpl*>(rWinGraphics.mpImpl.get());
+
+ if (!mpImpl)
+ {
+ // we avoid the OpenGL drawing, instead we draw directly to the DC
+ mhCompatibleDC = rWinGraphics.getHDC();
+ return;
+ }
+
+ mhCompatibleDC = CreateCompatibleDC(rWinGraphics.getHDC());
+
+ // move the origin so that we always paint at 0,0 - to keep the bitmap
+ // small
+ OffsetViewportOrgEx(mhCompatibleDC, -x, -y, NULL);
+
+ mhBitmap = WinSalVirtualDevice::ImplCreateVirDevBitmap(mhCompatibleDC, width, height, 32, reinterpret_cast<void **>(&mpData));
+
+ SelectObject(mhCompatibleDC, mhBitmap);
+}
+
+OpenGLCompatibleDC::~OpenGLCompatibleDC()
+{
+ if (mpImpl)
+ {
+ DeleteObject(mhBitmap);
+ DeleteDC(mhCompatibleDC);
+ }
+}
+
+void OpenGLCompatibleDC::DrawMask(SalColor color)
+{
+ if (!mpImpl)
+ return;
+
+ // turn what's in the mpData into a texture
+ OpenGLTexture aTexture(maRects.mnSrcWidth, maRects.mnSrcHeight, GL_RGBA, GL_UNSIGNED_BYTE, mpData);
+ CHECK_GL_ERROR();
+
+ mpImpl->PreDraw();
+ mpImpl->DrawMask(aTexture, color, maRects);
+ mpImpl->PostDraw();
+}
+
WinSalGraphics::WinSalGraphics(WinSalGraphics::Type eType, bool bScreen, HWND hWnd):
mhLocalDC(0),
mbPrinter(eType == WinSalGraphics::PRINTER),
diff --git a/vcl/win/source/gdi/winlayout.cxx b/vcl/win/source/gdi/winlayout.cxx
index 1d461e6049bf..8457c559da4a 100644
--- a/vcl/win/source/gdi/winlayout.cxx
+++ b/vcl/win/source/gdi/winlayout.cxx
@@ -27,7 +27,6 @@
#include <vcl/opengl/OpenGLHelper.hxx>
#include <win/salgdi.h>
#include <win/saldata.hxx>
-#include <win/salvd.h>
#include "sft.hxx"
#include "sallayout.hxx"
@@ -195,64 +194,28 @@ void WinLayout::DrawText(SalGraphics& rGraphics) const
Rectangle aRect;
GetBoundRect(rGraphics, aRect);
- const int origin_x = aRect.Left();
- const int origin_y = aRect.Top();
- const int width = aRect.GetWidth();
- const int height = aRect.GetHeight();
- const int bpp = 32;
+ OpenGLCompatibleDC aDC(rGraphics, aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight());
- HDC compatibleDC = CreateCompatibleDC(hDC);
-
- // move the origin so that we always paint at 0,0 - to keep the bitmap
- // small
- OffsetViewportOrgEx(compatibleDC, -origin_x, -origin_y, NULL);
-
- sal_uInt8 *data;
- HBITMAP hBitmap = WinSalVirtualDevice::ImplCreateVirDevBitmap(compatibleDC, width, height, bpp, reinterpret_cast<void **>(&data));
+ // we are making changes to the DC, make sure we got a new one
+ assert(aDC.getCompatibleHDC() != hDC);
// setup the hidden DC with black color and white background, we will
// use the result of the text drawing later as a mask only
- HGDIOBJ hBitmapOld = SelectObject(compatibleDC, hBitmap);
- SelectFont(compatibleDC, mhFont);
+ SelectFont(aDC.getCompatibleHDC(), mhFont);
- SetTextColor(compatibleDC, RGB(0, 0, 0));
- SetBkColor(compatibleDC, RGB(255, 255, 255));
+ SetTextColor(aDC.getCompatibleHDC(), RGB(0, 0, 0));
+ SetBkColor(aDC.getCompatibleHDC(), RGB(255, 255, 255));
UINT nTextAlign = GetTextAlign(hDC);
- SetTextAlign(compatibleDC, nTextAlign);
+ SetTextAlign(aDC.getCompatibleHDC(), nTextAlign);
// the actual drawing
- DrawTextImpl(compatibleDC);
+ DrawTextImpl(aDC.getCompatibleHDC());
- SelectObject(compatibleDC, hBitmapOld);
+ COLORREF color = GetTextColor(hDC);
+ SalColor salColor = MAKE_SALCOLOR(GetRValue(color), GetGValue(color), GetBValue(color));
- // and turn it into a texture
- OpenGLTexture aTexture(width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
- CHECK_GL_ERROR();
-
- WinOpenGLSalGraphicsImpl *pImpl = dynamic_cast<WinOpenGLSalGraphicsImpl*>(rWinGraphics.mpImpl.get());
- if (pImpl)
- {
- SalTwoRect aRects;
- aRects.mnSrcX = 0;
- aRects.mnSrcY = 0;
- aRects.mnSrcWidth = width;
- aRects.mnSrcHeight = height;
- aRects.mnDestX = origin_x;
- aRects.mnDestY = origin_y;
- aRects.mnDestWidth = width;
- aRects.mnDestHeight = height;
-
- COLORREF color = GetTextColor(hDC);
- SalColor salColor = MAKE_SALCOLOR(GetRValue(color), GetGValue(color), GetBValue(color));
-
- pImpl->PreDraw();
- pImpl->DrawMask(aTexture, salColor, aRects);
- pImpl->PostDraw();
- }
-
- DeleteObject(hBitmap);
- DeleteDC(compatibleDC);
+ aDC.DrawMask(salColor);
}
}