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authorZolnai Tamás <tamas.zolnai@collabora.com>2014-03-13 14:22:59 +0100
committerZolnai Tamás <tamas.zolnai@collabora.com>2014-03-14 19:59:21 +0100
commit04b70c682e2cdc52b144961a83d05fd203de6884 (patch)
tree7a88b6307b0d229575accdedebb5ee6a6e002ff0
parent84f4de3b65cd0f861e80c69b773004f28f9f8d9f (diff)
Move OpenGLRender to vcl
Change-Id: I6383ae3f94fc18aec92596b9d857d3fde5869dd6
-rw-r--r--Repository.mk1
-rw-r--r--chart2/Library_chartopengl.mk2
-rw-r--r--chart2/Module_chart2.mk1
-rw-r--r--chart2/source/view/inc/DummyXShape.hxx2
-rw-r--r--include/sal/log-areas.dox1
-rwxr-xr-xinclude/vcl/OpenGLRender.hxx (renamed from chart2/source/view/main/OpenGLRender.hxx)25
-rw-r--r--vcl/Library_vclopengl.mk59
-rw-r--r--vcl/Module_vcl.mk4
-rw-r--r--vcl/Package_opengl.mk (renamed from chart2/Package_opengl.mk)4
-rwxr-xr-xvcl/source/opengl/OpenGLRender.cxx (renamed from chart2/source/view/main/OpenGLRender.cxx)44
-rw-r--r--vcl/source/opengl/shaders/backgroundFragmentShader.glsl (renamed from chart2/opengl/backgroundFragmentShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/backgroundVertexShader.glsl (renamed from chart2/opengl/backgroundVertexShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/commonFragmentShader.glsl (renamed from chart2/opengl/commonFragmentShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/commonVertexShader.glsl (renamed from chart2/opengl/commonVertexShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/debugFragmentShader.glsl (renamed from chart2/opengl/debugFragmentShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/debugVertexShader.glsl (renamed from chart2/opengl/debugVertexShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/symbolFragmentShader.glsl (renamed from chart2/opengl/symbolFragmentShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/symbolVertexShader.glsl (renamed from chart2/opengl/symbolVertexShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/textFragmentShader.glsl (renamed from chart2/opengl/textFragmentShader.glsl)0
-rw-r--r--vcl/source/opengl/shaders/textVertexShader.glsl (renamed from chart2/opengl/textVertexShader.glsl)0
20 files changed, 106 insertions, 37 deletions
diff --git a/Repository.mk b/Repository.mk
index ab600943de1b..eb7a55f388f2 100644
--- a/Repository.mk
+++ b/Repository.mk
@@ -356,6 +356,7 @@ $(eval $(call gb_Helper_register_libraries_for_install,OOOLIBS,ooo, \
$(if $(DISABLE_SCRIPTING),,vbahelper) \
vcl \
vclcanvas \
+ $(if $(filter FREEBSD LINUX MACOSX WNT,$(OS)),vclopengl) \
$(if $(and $(filter unx,$(GUIBASE)),$(filter-out MACOSX,$(OS))), \
vclplug_gen \
$(if $(ENABLE_TDE),vclplug_tde) \
diff --git a/chart2/Library_chartopengl.mk b/chart2/Library_chartopengl.mk
index 0aa6340aa140..db3dc299b1c2 100644
--- a/chart2/Library_chartopengl.mk
+++ b/chart2/Library_chartopengl.mk
@@ -47,13 +47,13 @@ $(eval $(call gb_Library_use_libraries,chartopengl,\
ucbhelper \
utl \
vcl \
+ vclopengl \
$(gb_UWINAPI) \
))
$(eval $(call gb_Library_add_exception_objects,chartopengl,\
chart2/source/view/main/OpenglShapeFactory \
chart2/source/view/main/DummyXShape \
- chart2/source/view/main/OpenGLRender \
))
ifeq ($(strip $(OS)),WNT)
diff --git a/chart2/Module_chart2.mk b/chart2/Module_chart2.mk
index 611e699705a9..6c4d193dd2dd 100644
--- a/chart2/Module_chart2.mk
+++ b/chart2/Module_chart2.mk
@@ -14,7 +14,6 @@ $(eval $(call gb_Module_add_targets,chart2,\
Library_chartcore \
$(if $(filter FREEBSD LINUX MACOSX WNT,$(OS)), \
Library_chartopengl \
- Package_opengl \
) \
))
diff --git a/chart2/source/view/inc/DummyXShape.hxx b/chart2/source/view/inc/DummyXShape.hxx
index cf19ff577dd6..553b4e1c20fa 100644
--- a/chart2/source/view/inc/DummyXShape.hxx
+++ b/chart2/source/view/inc/DummyXShape.hxx
@@ -12,7 +12,7 @@
#include <cppuhelper/implbase6.hxx>
-#include "OpenGLRender.hxx"
+#include <vcl/OpenGLRender.hxx>
#include <com/sun/star/drawing/XShape.hpp>
#include <com/sun/star/drawing/XShapes.hpp>
diff --git a/include/sal/log-areas.dox b/include/sal/log-areas.dox
index 41ef580eec03..018e4c64863c 100644
--- a/include/sal/log-areas.dox
+++ b/include/sal/log-areas.dox
@@ -362,6 +362,7 @@ certain functionality.
@li @c vcl.kde - KDE
@li @c vcl.kde4 - KDE4
@li @c vcl.layout - Widget layout
+@li @c vcl.opengl - OpenGL rendering
@li @c vcl.plugadapt - the Unix/X11 backend plugin mechanism
@li @c vcl.osx
@li @c vcl.osx.print
diff --git a/chart2/source/view/main/OpenGLRender.hxx b/include/vcl/OpenGLRender.hxx
index 8e5314da1e41..2f7903a23330 100755
--- a/chart2/source/view/main/OpenGLRender.hxx
+++ b/include/vcl/OpenGLRender.hxx
@@ -7,6 +7,9 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#ifndef VCL_OPENGL_RENDER_HXX
+#define VCL_OPENGL_RENDER_HXX
+
#if defined( MACOSX )
#elif defined( UNX )
# include <prex.h>
@@ -90,7 +93,7 @@ typedef std::vector<GLfloat> PieSegment2DPointList;
typedef std::vector<GLfloat> PointList;
/// Holds the information of our new child window
-struct GLWindow
+struct VCL_DLLPUBLIC GLWindow
{
#if defined( _WIN32 )
HWND hWnd;
@@ -140,7 +143,7 @@ struct GLWindow
}
};
-class OpenGLRender
+class VCL_DLLPUBLIC OpenGLRender
{
public:
OpenGLRender(com::sun::star::uno::Reference<
@@ -192,16 +195,16 @@ public:
void SetBackGroundColor(sal_uInt32 color1, sal_uInt32 color2, sal_uInt8 nAlpha);
private:
- GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
- int CreateTextureObj(int width, int height);
- int CreateRenderObj(int width, int height);
- int CreateFrameBufferObj();
+ SAL_DLLPRIVATE GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
+ SAL_DLLPRIVATE int CreateTextureObj(int width, int height);
+ SAL_DLLPRIVATE int CreateRenderObj(int width, int height);
+ SAL_DLLPRIVATE int CreateFrameBufferObj();
#if defined( _WIN32 )
- int InitTempWindow(HWND *hwnd, int width, int height, PIXELFORMATDESCRIPTOR inPfd);
- bool WGLisExtensionSupported(const char *extension);
+ SAL_DLLPRIVATE int InitTempWindow(HWND *hwnd, int width, int height, PIXELFORMATDESCRIPTOR inPfd);
+ SAL_DLLPRIVATE bool WGLisExtensionSupported(const char *extension);
#endif
- int CreateMultiSampleFrameBufObj();
- int Create2DCircle(int detail);
+ SAL_DLLPRIVATE int CreateMultiSampleFrameBufObj();
+ SAL_DLLPRIVATE int Create2DCircle(int detail);
private:
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
@@ -295,4 +298,6 @@ private:
#endif
};
+#endif
+
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/Library_vclopengl.mk b/vcl/Library_vclopengl.mk
new file mode 100644
index 000000000000..5c52add5f3aa
--- /dev/null
+++ b/vcl/Library_vclopengl.mk
@@ -0,0 +1,59 @@
+# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
+#
+# This file is part of the LibreOffice project.
+#
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+#
+
+$(eval $(call gb_Library_Library,vclopengl))
+
+$(eval $(call gb_Library_set_include,vclopengl,\
+ $$(INCLUDE) \
+))
+
+$(eval $(call gb_Library_use_externals,vclopengl,\
+ boost_headers \
+ mdds_headers \
+ glm_headers \
+ mesa_headers \
+ glew \
+))
+
+$(eval $(call gb_Library_use_sdk_api,vclopengl))
+
+$(eval $(call gb_Library_use_libraries,vclopengl,\
+ comphelper \
+ cppu \
+ cppuhelper \
+ editeng \
+ sal \
+ vcl \
+ $(gb_UWINAPI) \
+))
+
+$(eval $(call gb_Library_add_exception_objects,vclopengl,\
+ vcl/source/opengl/OpenGLRender \
+))
+
+ifeq ($(strip $(OS)),WNT)
+$(eval $(call gb_Library_use_system_win32_libs,vclopengl,\
+ opengl32 \
+ gdi32 \
+ glu32 \
+))
+else ifeq ($(OS),MACOSX)
+$(eval $(call gb_Library_use_system_darwin_frameworks,vclopengl,\
+ OpenGL \
+))
+else ifeq ($(OS),LINUX)
+$(eval $(call gb_Library_add_libs,vclopengl,\
+ -ldl \
+ -lGL \
+ -lGLU \
+ -lX11 \
+))
+endif
+
+# vim: set noet sw=4 ts=4:
diff --git a/vcl/Module_vcl.mk b/vcl/Module_vcl.mk
index 1f3c8e2bde59..50d847c9a669 100644
--- a/vcl/Module_vcl.mk
+++ b/vcl/Module_vcl.mk
@@ -25,6 +25,10 @@ $(eval $(call gb_Module_add_targets,vcl,\
$(if $(filter DESKTOP,$(BUILD_TYPE)), \
StaticLibrary_vclmain \
Executable_ui-previewer) \
+ $(if $(filter FREEBSD LINUX MACOSX WNT,$(OS)), \
+ Library_vclopengl \
+ Package_opengl \
+ ) \
))
$(eval $(call gb_Module_add_l10n_targets,vcl,\
diff --git a/chart2/Package_opengl.mk b/vcl/Package_opengl.mk
index ef33ebbbff44..6eb2463d6feb 100644
--- a/chart2/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -7,9 +7,9 @@
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
-$(eval $(call gb_Package_Package,chart2_opengl_shader,$(SRCDIR)/chart2/opengl))
+$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/source/opengl/shaders))
-$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
+$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
backgroundFragmentShader.glsl \
backgroundVertexShader.glsl \
commonFragmentShader.glsl \
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/vcl/source/opengl/OpenGLRender.cxx
index 3b81db2845be..a4fb1b950f1b 100755
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/vcl/source/opengl/OpenGLRender.cxx
@@ -9,7 +9,7 @@
#include <GL/glew.h>
#include <vector>
-#include "OpenGLRender.hxx"
+#include <vcl/OpenGLRender.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/graph.hxx>
#include <com/sun/star/awt/XBitmap.hpp>
@@ -74,9 +74,9 @@ int static checkGLError(const char *file, int line)
const GLubyte* sError = gluErrorString(glErr);
if (sError)
- SAL_WARN("chart2.opengl", "GL Error #" << glErr << "(" << gluErrorString(glErr) << ") " << " in File " << file << " at line: " << line);
+ SAL_WARN("vcl.opengl", "GL Error #" << glErr << "(" << gluErrorString(glErr) << ") " << " in File " << file << " at line: " << line);
else
- SAL_WARN("chart2.opengl", "GL Error #" << glErr << " (no message available)" << " in File " << file << " at line: " << line);
+ SAL_WARN("vcl.opengl", "GL Error #" << glErr << " (no message available)" << " in File " << file << " at line: " << line);
retCode = -1;
return retCode;
@@ -91,7 +91,7 @@ static bool bGlewInit = false;
#define CHECK_GL_FRAME_BUFFER_STATUS() \
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);\
if( status != GL_FRAMEBUFFER_COMPLETE ) {\
- SAL_WARN("chart2.opengl", "OpenGL error: " << status );\
+ SAL_WARN("vcl.opengl", "OpenGL error: " << status );\
return -1;\
}
@@ -126,7 +126,7 @@ OString loadShader(const OUString& rFilename)
}
else
{
- SAL_WARN("chart2.opengl", "could not load the file: " << aFileURL);
+ SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL);
}
return OString();
@@ -159,10 +159,10 @@ GLint OpenGLRender::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
VertexShaderErrorMessage.push_back('\0');
- SAL_WARN("chart2.opengl", "vertex shader compile failed : " << &VertexShaderErrorMessage[0]);
+ SAL_WARN("vcl.opengl", "vertex shader compile failed : " << &VertexShaderErrorMessage[0]);
}
else
- SAL_WARN("chart2.opengl", "vertex shader compile failed without error log");
+ SAL_WARN("vcl.opengl", "vertex shader compile failed without error log");
return 0;
}
@@ -183,10 +183,10 @@ GLint OpenGLRender::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
FragmentShaderErrorMessage.push_back('\0');
- SAL_WARN("chart2.opengl", "fragment shader compile failed : " << &FragmentShaderErrorMessage[0]);
+ SAL_WARN("vcl.opengl", "fragment shader compile failed : " << &FragmentShaderErrorMessage[0]);
}
else
- SAL_WARN("chart2.opengl", "fragment shader compile failed without error log");
+ SAL_WARN("vcl.opengl", "fragment shader compile failed without error log");
return 0;
@@ -208,10 +208,10 @@ GLint OpenGLRender::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> ProgramErrorMessage(InfoLogLength+1);
glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
ProgramErrorMessage.push_back('\0');
- SAL_WARN("chart2.opengl", "Shader Program failed : " << &ProgramErrorMessage[0]);
+ SAL_WARN("vcl.opengl", "Shader Program failed : " << &ProgramErrorMessage[0]);
}
else
- SAL_WARN("chart2.opengl", "shader program link failed without error log");
+ SAL_WARN("vcl.opengl", "shader program link failed without error log");
return 0;
}
@@ -241,7 +241,7 @@ int OpenGLRender::InitOpenGL(GLWindow aWindow)
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK)
{
- SAL_WARN("chart2.opengl", "Failed to initialize GLEW");
+ SAL_WARN("vcl.opengl", "Failed to initialize GLEW");
return -1;
}
else
@@ -251,7 +251,7 @@ int OpenGLRender::InitOpenGL(GLWindow aWindow)
// These guys don't just check support but setup the vtables.
if (glewIsSupported("framebuffer_object") != GLEW_OK)
{
- SAL_WARN("chart2.opengl", "GL stack has no framebuffer support");
+ SAL_WARN("vcl.opengl", "GL stack has no framebuffer support");
return -1;
}
@@ -385,7 +385,7 @@ BitmapEx OpenGLRender::GetAsBitmap()
aWriter.Write( sOutput );
sOutput.Close();
} catch (...) {
- SAL_WARN("chart2.opengl", "Error writing png to " << aName);
+ SAL_WARN("vcl.opengl", "Error writing png to " << aName);
}
#endif
@@ -535,13 +535,13 @@ void OpenGLRender::renderToBitmap()
status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
- SAL_INFO("chart2.opengl", "The frame buffer status is not complete!");
+ SAL_INFO("vcl.opengl", "The frame buffer status is not complete!");
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FboID);
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
- SAL_INFO("chart2.opengl", "The frame buffer status is not complete!");
+ SAL_INFO("vcl.opengl", "The frame buffer status is not complete!");
}
glBlitFramebuffer(0, 0 ,m_iWidth, m_iHeight, 0, 0,m_iWidth ,m_iHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER,0);
@@ -659,7 +659,7 @@ void OpenGLRender::Release()
glXMakeCurrent(glWin.dpy, None, NULL);
if( glGetError() != GL_NO_ERROR ) {
- SAL_INFO("chart2.opengl", "glError: " << (char *)gluErrorString(glGetError()));
+ SAL_INFO("vcl.opengl", "glError: " << (char *)gluErrorString(glGetError()));
}
glXDestroyContext(glWin.dpy, glWin.ctx);
glWin.ctx = NULL;
@@ -805,7 +805,7 @@ bool OpenGLRender::InitMultisample(PIXELFORMATDESCRIPTOR pfd)
//create a temp windwo to check whether support multi-sample, if support, get the format
if (InitTempWindow(&hWnd, m_iWidth, m_iHeight, pfd) < 0)
{
- SAL_WARN("chart2.opengl", "Can't create temp window to test");
+ SAL_WARN("vcl.opengl", "Can't create temp window to test");
return false;
}
@@ -813,7 +813,7 @@ bool OpenGLRender::InitMultisample(PIXELFORMATDESCRIPTOR pfd)
if (!WGLisExtensionSupported("WGL_ARB_multisample"))
{
mbArbMultisampleSupported = false;
- SAL_WARN("chart2.opengl", "Device doesn't support multi sample");
+ SAL_WARN("vcl.opengl", "Device doesn't support multi sample");
return false;
}
// Get Our Pixel Format
@@ -1112,7 +1112,7 @@ int OpenGLRender::RenderBubble2FBO(int)
GLenum fbResult = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if( fbResult != GL_FRAMEBUFFER_COMPLETE )
{
- SAL_WARN("chart2.opengl", "error");
+ SAL_WARN("vcl.opengl", "error");
return -1;
}
CHECK_GL_ERROR();
@@ -1270,7 +1270,7 @@ int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Point&
aWriter.Write( sOutput );
sOutput.Close();
} catch (...) {
- SAL_WARN("chart2.opengl", "Error writing png to " << aName);
+ SAL_WARN("vcl.opengl", "Error writing png to " << aName);
}
#endif
@@ -1533,7 +1533,7 @@ void OpenGLRender::SetBackGroundColor(sal_uInt32 color1, sal_uInt32 color2, sal_
m_BackgroundColor[13] = (float)g / 255.0f;
m_BackgroundColor[14] = (float)b / 255.0f;
m_BackgroundColor[15] = nAlpha / 255.0f;
- SAL_INFO("chart2.opengl", "color1 = " << color1 << ", color2 = " << color2);
+ SAL_INFO("vcl.opengl", "color1 = " << color1 << ", color2 = " << color2);
}
diff --git a/chart2/opengl/backgroundFragmentShader.glsl b/vcl/source/opengl/shaders/backgroundFragmentShader.glsl
index 805789e731ed..805789e731ed 100644
--- a/chart2/opengl/backgroundFragmentShader.glsl
+++ b/vcl/source/opengl/shaders/backgroundFragmentShader.glsl
diff --git a/chart2/opengl/backgroundVertexShader.glsl b/vcl/source/opengl/shaders/backgroundVertexShader.glsl
index 6d9d6c21f3c9..6d9d6c21f3c9 100644
--- a/chart2/opengl/backgroundVertexShader.glsl
+++ b/vcl/source/opengl/shaders/backgroundVertexShader.glsl
diff --git a/chart2/opengl/commonFragmentShader.glsl b/vcl/source/opengl/shaders/commonFragmentShader.glsl
index 805789e731ed..805789e731ed 100644
--- a/chart2/opengl/commonFragmentShader.glsl
+++ b/vcl/source/opengl/shaders/commonFragmentShader.glsl
diff --git a/chart2/opengl/commonVertexShader.glsl b/vcl/source/opengl/shaders/commonVertexShader.glsl
index f32e3fd38a91..f32e3fd38a91 100644
--- a/chart2/opengl/commonVertexShader.glsl
+++ b/vcl/source/opengl/shaders/commonVertexShader.glsl
diff --git a/chart2/opengl/debugFragmentShader.glsl b/vcl/source/opengl/shaders/debugFragmentShader.glsl
index d36c4f4d46e4..d36c4f4d46e4 100644
--- a/chart2/opengl/debugFragmentShader.glsl
+++ b/vcl/source/opengl/shaders/debugFragmentShader.glsl
diff --git a/chart2/opengl/debugVertexShader.glsl b/vcl/source/opengl/shaders/debugVertexShader.glsl
index 762de3121419..762de3121419 100644
--- a/chart2/opengl/debugVertexShader.glsl
+++ b/vcl/source/opengl/shaders/debugVertexShader.glsl
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/vcl/source/opengl/shaders/symbolFragmentShader.glsl
index 3ac6b0305285..3ac6b0305285 100644
--- a/chart2/opengl/symbolFragmentShader.glsl
+++ b/vcl/source/opengl/shaders/symbolFragmentShader.glsl
diff --git a/chart2/opengl/symbolVertexShader.glsl b/vcl/source/opengl/shaders/symbolVertexShader.glsl
index 3cf9f41ef21b..3cf9f41ef21b 100644
--- a/chart2/opengl/symbolVertexShader.glsl
+++ b/vcl/source/opengl/shaders/symbolVertexShader.glsl
diff --git a/chart2/opengl/textFragmentShader.glsl b/vcl/source/opengl/shaders/textFragmentShader.glsl
index ef8d44d6949d..ef8d44d6949d 100644
--- a/chart2/opengl/textFragmentShader.glsl
+++ b/vcl/source/opengl/shaders/textFragmentShader.glsl
diff --git a/chart2/opengl/textVertexShader.glsl b/vcl/source/opengl/shaders/textVertexShader.glsl
index a805229eb07a..a805229eb07a 100644
--- a/chart2/opengl/textVertexShader.glsl
+++ b/vcl/source/opengl/shaders/textVertexShader.glsl