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authorTor Lillqvist <tml@collabora.com>2015-10-08 13:24:12 +0300
committerCaolán McNamara <caolanm@redhat.com>2015-10-12 12:21:33 +0000
commit565a39cf4c1f715e320eed468ed25ea7fa07a512 (patch)
tree5b9b4e6408dc8fafc5802c6114e691ba7ab53c90
parentaf956b879cf7cda1da878a36a9feb9223298248a (diff)
Don't re-read the same glsl files over and over again
(cherry picked from commit 048076b8e32a8d348e4b1b4dc72fef860f4498bd) Change-Id: I10b4badaba01630e1a054b3d4d9cc4720822511a Reviewed-on: https://gerrit.libreoffice.org/19246 Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk> Reviewed-by: Markus Mohrhard <markus.mohrhard@googlemail.com> Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx21
1 files changed, 17 insertions, 4 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 538e4670180f..43317d506fc6 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -66,6 +66,7 @@ OString loadShader(const OUString& rFilename)
{
OUString aFileURL = getShaderFolder() + rFilename +".glsl";
osl::File aFile(aFileURL);
+ SAL_INFO("vcl.opengl", "Reading " << aFileURL);
if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
{
sal_uInt64 nSize = 0;
@@ -85,6 +86,18 @@ OString loadShader(const OUString& rFilename)
return OString();
}
+OString& getShaderSource(const OUString& rFilename)
+{
+ static std::unordered_map<OUString, OString, OUStringHash> aMap;
+
+ if (aMap.find(rFilename) == aMap.end())
+ {
+ aMap[rFilename] = loadShader(rFilename);
+ }
+
+ return aMap[rFilename];
+}
+
}
namespace {
@@ -189,8 +202,8 @@ namespace
const OString& rPreamble )
{
// read shaders source
- OString aVertexShaderSource = loadShader( rVertexShaderName );
- OString aFragmentShaderSource = loadShader( rFragmentShaderName );
+ OString aVertexShaderSource = getShaderSource( rVertexShaderName );
+ OString aFragmentShaderSource = getShaderSource( rFragmentShaderName );
// get info about the graphic device
#if defined( SAL_UNX ) && !defined( MACOSX ) && !defined( IOS )&& !defined( ANDROID )
@@ -374,8 +387,8 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,
GLint ProgramID = glCreateProgram();
// read shaders from file
- OString aVertexShaderSource = loadShader(rVertexShaderName);
- OString aFragmentShaderSource = loadShader(rFragmentShaderName);
+ OString aVertexShaderSource = getShaderSource(rVertexShaderName);
+ OString aFragmentShaderSource = getShaderSource(rFragmentShaderName);
GLint bBinaryResult = GL_FALSE;