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author | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-07-09 11:00:58 +0200 |
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committer | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-07-09 11:20:08 +0200 |
commit | b05ff2cc713601730393123f6daa95e41df3b6ea (patch) | |
tree | d43b4e0d2ad4dbb4c111c724d2d16bb8c63dd4fc | |
parent | e6a0ef5eeea7b353541d1c45b5b3c8c11344ab41 (diff) |
Related: tdf#92645 svx rendercontext: avoid direct paint on ending text edit
If the Paint() is ~immediate after Invalidate() (which is the case
since the main loop has priorities), it makes no sense to
perform any kind of direct paint right after an Invalidate().
With this, we no longer hit the is_double_buffered_window() assert when
returning to editing Writer text after editing draw shape text.
Change-Id: I3b80ca08aa71d247fc0561133f907aef34de4001
-rw-r--r-- | svx/source/svdraw/svdedxv.cxx | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/svx/source/svdraw/svdedxv.cxx b/svx/source/svdraw/svdedxv.cxx index 78b7bae53cf8..92c369f6bfa3 100644 --- a/svx/source/svdraw/svdedxv.cxx +++ b/svx/source/svdraw/svdedxv.cxx @@ -1022,10 +1022,6 @@ SdrEndTextEditKind SdrObjEditView::SdrEndTextEdit(bool bDontDeleteReally) InvalidateOneWin(*pWin,aRect); pWin->SetFillColor(); pWin->SetLineColor(COL_BLACK); - pWin->DrawPixel(aRect.TopLeft()); - pWin->DrawPixel(aRect.TopRight()); - pWin->DrawPixel(aRect.BottomLeft()); - pWin->DrawPixel(aRect.BottomRight()); } // and now the Outliner itself if (!bTextEditDontDelete) delete pTEOutliner; |