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authorKohei Yoshida <kohei.yoshida@suse.com>2012-02-24 00:32:13 -0500
committerKohei Yoshida <kohei.yoshida@suse.com>2012-02-24 00:51:42 -0500
commitbbb0dcaa4ba4baf0c0489cf868f6002317beefe5 (patch)
tree38b7ca2fcc75c6b08aa7240a3c369ea466984604
parentd16537b8d30c29fe30d4c2e68784e21a90663e98 (diff)
Corrected comment.
-rw-r--r--sc/source/ui/dbgui/pvlaydlg.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/sc/source/ui/dbgui/pvlaydlg.cxx b/sc/source/ui/dbgui/pvlaydlg.cxx
index 1955be7cf46f..e3df3f0444eb 100644
--- a/sc/source/ui/dbgui/pvlaydlg.cxx
+++ b/sc/source/ui/dbgui/pvlaydlg.cxx
@@ -359,9 +359,9 @@ void ScDPLayoutDlg::InitWndSelect(const ScDPLabelDataVec& rLabels)
aLabelDataArr.push_back(new ScDPLabelData(r));
if (r.mnOriginalDim < 0 && !r.mbDataLayout)
{
- // TODO: For dimension with duplicates, use layout name only when
- // all its duplicate dimensions use the same layout name.
- // Otherwise use the original name.
+ // For dimension with duplicates, use the layout name of the
+ // original dimension if available. Be aware that duplicate
+ // dimensions may have different layout names.
aWndSelect.AddField(aLabelDataArr[i].getDisplayName(), i);
aSelectArr.push_back(new ScDPFuncData(aLabelDataArr[i].mnCol, aLabelDataArr[i].mnFuncMask));
}