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authorJan Holesovsky <kendy@collabora.com>2014-11-22 21:42:08 +0100
committerJan Holesovsky <kendy@collabora.com>2014-11-25 11:47:28 +0100
commit7dd5f00d8d82e26b11a0b894156fcc5bd1f97cf6 (patch)
treed1dc492139826704c801d31df58497b006ddec8e
parent566d46034fcaf22cf943cf6e1ab3d9be92a81400 (diff)
windows opengl: Implement WinOpenGLSalGraphicsImpl::Init() too.
[Blind fix to fix build; real fix to follow after testing.] Change-Id: Ic4cf2dc74ba4649a2453bc351cdc1d1fad59a0ca
-rw-r--r--vcl/opengl/win/gdiimpl.cxx9
1 files changed, 9 insertions, 0 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 55b3c5a165ef..7c2fe1f53068 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -18,6 +18,15 @@ WinOpenGLSalGraphicsImpl::WinOpenGLSalGraphicsImpl(WinSalGraphics& rGraphics):
{
}
+void WinOpenGLSalGraphicsImpl::Init()
+{
+ // FIXME - is this still needed after the recent changes?
+ //if (mbVirDev)
+ // GetOpenGLContext().requestVirtualDevice();
+ GetOpenGLContext().requestSingleBufferedRendering();
+ GetOpenGLContext().init(mhLocalDC, mhWnd);
+}
+
void WinOpenGLSalGraphicsImpl::copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics )
{
OpenGLSalGraphicsImpl *pImpl = pSrcGraphics ? dynamic_cast< OpenGLSalGraphicsImpl* >(pSrcGraphics->GetImpl()) : static_cast< OpenGLSalGraphicsImpl *>(mrParent.GetImpl());