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authorMiklos Vajna <vmiklos@collabora.co.uk>2015-06-30 10:15:23 +0200
committerMiklos Vajna <vmiklos@collabora.co.uk>2015-06-30 11:08:53 +0200
commitaf9d02a24bc61c9a531157ed6a49b25c47668277 (patch)
tree5e046027ba1cb062e13c77294d1eff78db1b0079
parent67d0aee921ae7c10bfd823097db73d7f125faa3a (diff)
SwViewShell::DLPrePaint2: paint to mpOut if isOutputToWindow()
With this, most of the SwEditWin is painted to the virtual device in case of double buffering, not directly to the screen (avoids flickering). Change-Id: If93aa082daaec6b0e2c417ebc7367e5ab601aa2c
-rw-r--r--sw/source/core/view/viewsh.cxx5
1 files changed, 3 insertions, 2 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx
index a8353735b014..33e85d1a1c8a 100644
--- a/sw/source/core/view/viewsh.cxx
+++ b/sw/source/core/view/viewsh.cxx
@@ -188,8 +188,9 @@ void SwViewShell::DLPrePaint2(const vcl::Region& rRegion)
if ( !HasDrawView() )
MakeDrawView();
- // Prefer window; if tot available, get mpOut (e.g. printer)
- mpPrePostOutDev = (GetWin() && !isTiledRendering())? GetWin(): GetOut();
+ // Prefer window; if not available, get mpOut (e.g. printer)
+ const bool bWindow = GetWin() && !isTiledRendering() && !isOutputToWindow();
+ mpPrePostOutDev = bWindow ? GetWin(): GetOut();
// #i74769# use SdrPaintWindow now direct
mpTargetPaintWindow = Imp()->GetDrawView()->BeginDrawLayers(mpPrePostOutDev, rRegion);