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authorTor Lillqvist <tml@collabora.com>2014-07-07 13:01:31 +0300
committerTor Lillqvist <tml@collabora.com>2014-07-07 13:15:59 +0300
commit25b503e7317adc377279b3f844f3d758a447ed37 (patch)
treeb60c8749ed519012ade5ad5af39d1e3aed355358
parente2f1fffc81896c0773a18e468635056710927d8f (diff)
Reduce artefacts significantly by binning the "LO_TWIPS_TO_MLO_RIP_RATIO"
Change it from 10 to 1. This makes occasional rendering artefacts at tile boundaries much less visible. Unless there is opposition to this change, I will separately commit a change that simplifies the code. Now that LO_TWIPS_TO_MLO_RIP_RATIO equals one, no point in having it at all, and dividing or multiplying by it. Change-Id: I4a34e7171790e0ed7ff0b7ce6dfe980d5e293468
-rw-r--r--include/touch/touch.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/touch/touch.h b/include/touch/touch.h
index a2b04524e1a8..e141bf7d725d 100644
--- a/include/touch/touch.h
+++ b/include/touch/touch.h
@@ -106,7 +106,7 @@ typedef basegfx::B1DRange MLODpxSize;
typedef long long MLORip;
-static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 10L;
+static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 1L;
struct MLORipSize
{