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author | Tor Lillqvist <tml@collabora.com> | 2014-07-07 13:01:31 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-07-07 13:15:59 +0300 |
commit | 25b503e7317adc377279b3f844f3d758a447ed37 (patch) | |
tree | b60c8749ed519012ade5ad5af39d1e3aed355358 | |
parent | e2f1fffc81896c0773a18e468635056710927d8f (diff) |
Reduce artefacts significantly by binning the "LO_TWIPS_TO_MLO_RIP_RATIO"
Change it from 10 to 1. This makes occasional rendering artefacts at
tile boundaries much less visible. Unless there is opposition to this
change, I will separately commit a change that simplifies the
code. Now that LO_TWIPS_TO_MLO_RIP_RATIO equals one, no point in
having it at all, and dividing or multiplying by it.
Change-Id: I4a34e7171790e0ed7ff0b7ce6dfe980d5e293468
-rw-r--r-- | include/touch/touch.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/touch/touch.h b/include/touch/touch.h index a2b04524e1a8..e141bf7d725d 100644 --- a/include/touch/touch.h +++ b/include/touch/touch.h @@ -106,7 +106,7 @@ typedef basegfx::B1DRange MLODpxSize; typedef long long MLORip; -static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 10L; +static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 1L; struct MLORipSize { |