diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-06-17 15:39:30 +0300 |
---|---|---|
committer | Ashod Nakashian <ashod.nakashian@collabora.co.uk> | 2016-02-06 09:34:49 -0500 |
commit | a9e376dbfeb3109398dcb83e56a7f9c8b7521a73 (patch) | |
tree | 78b9a88a6bcd88c131f6041835f0706c3faae7e5 | |
parent | 51325fa976d021fb35ac944baef0b91450e9d5f8 (diff) |
Const correctness
Change-Id: I786b9590f8179a1f6c6593b7ff1dec286adda192
(cherry picked from commit a1a0432d11899caf057bc3a37408675d330b0a0b)
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index 7381e4a95e50..fa8e981a17be 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -427,7 +427,7 @@ extern "C" void APIENTRY #endif debug_callback(GLenum source, GLenum type, GLuint id, - GLenum severity, GLsizei , const GLchar* message, GLvoid* ) + GLenum severity, GLsizei , const GLchar* message, const GLvoid* ) { // ignore Nvidia's : "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches." // the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state |