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authorWim Taymans <wim.taymans@gmail.com>2001-02-06 20:06:22 +0000
committerWim Taymans <wim.taymans@gmail.com>2001-02-06 20:06:22 +0000
commit5e1257437dc1c5ed4419533f54cfa4fa14e96436 (patch)
treebaa3c0c81d9e3274b7e55867692bbbdba17614f3
parentd88779134d242939b662f859b947eb61d98a46aa (diff)
Added CVS ignore, and two documents..BRANCH-INCSCHED1-ROOTBRANCH-AUTOPLUG2-ROOT
Original commit message from CVS: Added CVS ignore, and two documents..
-rw-r--r--docs/random/.gitignore0
-rw-r--r--docs/random/wtay/CORBA63
-rw-r--r--docs/random/wtay/autoplug2131
3 files changed, 194 insertions, 0 deletions
diff --git a/docs/random/.gitignore b/docs/random/.gitignore
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diff --git a/docs/random/wtay/CORBA b/docs/random/wtay/CORBA
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+CORBA and bonobo ramblings
+==========================
+
+This is about something I know nothing about, so I want
+your views on the subject :)
+
+statements in this doc might contain plain nonsense and
+utter ignorance about the subject, so feel free to correct
+no matter how many brown paper bags I need to put over my
+head.
+
+
+CORBA
+-----
+
+The object request broker. It basically allows you to declare
+objects using a language called IDL. It has the nice benefit
+of allowing objects to live in other contexts, languages and
+even on other machines over the network.
+
+Wrapping the GStreamer objects in CORBA objects doesn't look
+like a problem. It will immediatly allow us to create objects
+accros the network and use the framework in a distributed
+environment.
+
+You will end up with a lot of corba objects using this method.
+Is this the way to do it? do we only need to CORBA-ify some
+of the core objects instead?
+
+I see a CORBA wrapper as something that exposes the API of
+GStreamer. If I want to do distributed media processing I would
+build up an app with corba calls. The point is that you use
+the lowlevel CORBA API to create a distributed media app.
+
+
+Bonobo
+------
+
+A component model build with CORBA. Bonobo has provisions for
+creating embedable objects. As I understand it, this means that
+it has something visible to embed. I know you can also use
+Bonobo without the GUI parts but why would we prefer Bonobo
+over CORBA to handle that?
+
+Bonobo has a framework to create toolbars, menus and other
+neat stuff. It also has a serialisation mechanism that allows
+you to, for example, merge a pipeline with a document in one
+single stream.
+
+I see bonobo as a high level service provider, you create a
+mediaplayer component that can be embeded into a document and
+stuff like that. The point here is that you use bonobo to
+create services out of user apps build with GStreamer.
+
+
+Comments?
+
+Wim
+
+
+
+
+
diff --git a/docs/random/wtay/autoplug2 b/docs/random/wtay/autoplug2
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+Autoplugger V2
+==============
+
+The current autoplugger as described in autoplug1 has some
+serious shortcommings:
+
+ - it is embedded in GstPipeline and cannot be used with a
+ generic interface. A lot of complexity is inside the
+ pipeline, more specifically the creation of threads and
+ subbins and the pad connections.
+ - it is not (easily) pluggable.
+
+
+
+1) definition
+-------------
+
+We want to define a plugable framework for autoplugging this
+includes:
+
+ - autoplugging algorithms can be added and removed at run time.
+ - autoplugging algorithms can be defined by plugins.
+
+The autoplugger is build to handle simple media playback but
+could also be used to create more complex pipelines.
+
+The main focus will be on creating an element (can be a bin)
+that has *one* input pad and *one or more* output pads.
+
+It must be possible for a user app to insert its own elements in
+the autogenerated element.
+
+The autoplugger will be an interface to the low level plugin
+system based on the functional requirements of the user app.
+the app will for example request an object that can convert
+media type X to media type Y, the user app is not interested in
+any intermediate steps to accomplish this conversion.
+
+
+2) the API
+----------
+
+The API for the user apps should be no more then this:
+
+ GstElement* gst_autoplug_construct (GstAutoplug *autoplug,
+ GstCaps *incaps,
+ GstCaps *outcaps, ...);
+
+ autoplug is a reference to the autoplug implementation
+ incaps is a GstCaps handle for the source pad, the last set
+ of arguments is a va_list of destination caps.
+
+A handle to the autoplugger implementation can be obtained
+with
+
+ GList* gst_autoplug_get_list (void);
+
+which will return a GList* of autopluggers.
+
+ GstAutoplug* gst_autoplug_get ("name");
+
+is used to get an autoplugger.
+
+
+3) the plugins API
+------------------
+
+plugins can add their own autoplugger implementation by
+subclassing an abstract autoplugger class and implementing/
+overriding various methods.
+
+the autoplugger can be registered with:
+
+ gst_plugin_add_autoplugger (GstPlugin *plugin,
+ GstAutoplug *autoplug);
+
+This will allow us to only load the autoplugger when needed.
+
+
+4) implementation
+-----------------
+
+We will implement two autopluggers:
+
+ - a static autoplugger. This autoplugger recursively adds
+ elements to the target element until all of the possible
+ pads are connected to something. The static autoplugger
+ only operates on padtemplates and ALWAYS pads. The pipeline
+ is not started before all elements are connected, hence
+ the 'static' autoplugger. This autoplugger will be a rework
+ of the current autoplugger.
+
+ - a dynamic autoplugger. This autoplugger configures the
+ pipeline at runtime based on the pad capabilities when they
+ become available. this allows for more fine grained
+ autoplugging than can be achieved with the static one because
+ it can be based on the actual media stream you are handling.
+
+the autopluggers will be implemented in their separate plugins,
+outside of the core libraries and are therefore optional.
+
+
+5) the autoplugger object
+-------------------------
+
+the autoplugger object will be an abstract class with the following
+properties:
+
+ - name, description, more text to identify the autoplugger.
+
+ - a class method autoplug_construct that has to be implemented by
+ the real autoplugger.
+
+ - possible PadTemplates that this autoplugger can handle well?
+
+optionally, the core autoplugger code can provide convenience
+functions to implement custom autopluggers. The shortest path
+algorithm with pluggable weighting and list functions come to
+mind.
+
+signals will be added to the autoplugger so that user apps can
+modify the constructed pipeline by adding extra objects.
+A possible use case would be to let gstmediaplay perform an
+autoplug on the media stream and insert a custom sound/video
+effect in the pipeline when an appropriate element is created.
+
+
+comments?
+
+Wim
+