/* * gstvaapiwindow_drm.c - VA/DRM window abstraction * * Copyright (C) 2012 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ /** * SECTION:gstvaapiwindow_drm * @short_description: VA/DRM dummy window abstraction */ #include "sysdeps.h" #include "gstvaapiwindow_drm.h" #define DEBUG 1 #include "gstvaapidebug.h" G_DEFINE_TYPE(GstVaapiWindowDRM, gst_vaapi_window_drm, GST_VAAPI_TYPE_WINDOW) static gboolean gst_vaapi_window_drm_show(GstVaapiWindow *window) { return TRUE; } static gboolean gst_vaapi_window_drm_hide(GstVaapiWindow *window) { return TRUE; } static gboolean gst_vaapi_window_drm_create( GstVaapiWindow *window, guint *width, guint *height ) { return TRUE; } static void gst_vaapi_window_drm_destroy(GstVaapiWindow * window) { } static gboolean gst_vaapi_window_drm_resize( GstVaapiWindow * window, guint width, guint height ) { return TRUE; } static gboolean gst_vaapi_window_drm_render( GstVaapiWindow *window, GstVaapiSurface *surface, const GstVaapiRectangle *src_rect, const GstVaapiRectangle *dst_rect, guint flags ) { return TRUE; } static void gst_vaapi_window_drm_finalize(GObject *object) { G_OBJECT_CLASS(gst_vaapi_window_drm_parent_class)->finalize(object); } static void gst_vaapi_window_drm_constructed(GObject *object) { GObjectClass *parent_class; parent_class = G_OBJECT_CLASS(gst_vaapi_window_drm_parent_class); if (parent_class->constructed) parent_class->constructed(object); } static void gst_vaapi_window_drm_class_init(GstVaapiWindowDRMClass * klass) { GObjectClass * const object_class = G_OBJECT_CLASS(klass); GstVaapiWindowClass * const window_class = GST_VAAPI_WINDOW_CLASS(klass); object_class->finalize = gst_vaapi_window_drm_finalize; object_class->constructed = gst_vaapi_window_drm_constructed; window_class->create = gst_vaapi_window_drm_create; window_class->destroy = gst_vaapi_window_drm_destroy; window_class->show = gst_vaapi_window_drm_show; window_class->hide = gst_vaapi_window_drm_hide; window_class->render = gst_vaapi_window_drm_render; window_class->resize = gst_vaapi_window_drm_resize; } static void gst_vaapi_window_drm_init(GstVaapiWindowDRM * window) { } /** * gst_vaapi_window_drm_new: * @display: a #GstVaapiDisplay * @width: the requested window width, in pixels (unused) * @height: the requested windo height, in pixels (unused) * * Creates a dummy window. The window will be attached to the @display. * All rendering functions will return success since VA/DRM is a * renderless API. * * Note: this dummy window object is only necessary to fulfill cases * where the client application wants to automatically determine the * best display to use for the current system. As such, it provides * utility functions with the same API (function arguments) to help * implement uniform function tables. * * Return value: the newly allocated #GstVaapiWindow object */ GstVaapiWindow * gst_vaapi_window_drm_new( GstVaapiDisplay *display, guint width, guint height ) { GST_DEBUG("new window, size %ux%u", width, height); g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL); g_return_val_if_fail(width > 0, NULL); g_return_val_if_fail(height > 0, NULL); return g_object_new(GST_VAAPI_TYPE_WINDOW_DRM, "display", display, "id", GST_VAAPI_ID(0), "width", width, "height", height, NULL); }