/* * gstvaapitexture_priv.h - VA texture abstraction (private definitions) * * Copyright (C) 2010-2011 Splitted-Desktop Systems * Author: Gwenole Beauchesne * Copyright (C) 2012-2014 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GST_VAAPI_TEXTURE_PRIV_H #define GST_VAAPI_TEXTURE_PRIV_H #include "gstvaapiobject_priv.h" G_BEGIN_DECLS #define GST_VAAPI_TEXTURE_CLASS(klass) \ ((GstVaapiTextureClass *)(klass)) #define GST_VAAPI_TEXTURE_GET_CLASS(obj) \ GST_VAAPI_TEXTURE_CLASS (GST_VAAPI_OBJECT_GET_CLASS (obj)) /** * GST_VAAPI_TEXTURE_ID: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture id associated with the @texture */ #undef GST_VAAPI_TEXTURE_ID #define GST_VAAPI_TEXTURE_ID(texture) \ (GST_VAAPI_OBJECT_ID (texture)) /** * GST_VAAPI_TEXTURE_TARGET: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture target associated with the @texture */ #undef GST_VAAPI_TEXTURE_TARGET #define GST_VAAPI_TEXTURE_TARGET(texture) \ (GST_VAAPI_TEXTURE (texture)->gl_target) /** * GST_VAAPI_TEXTURE_FORMAT: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture format associated with the @texture */ #undef GST_VAAPI_TEXTURE_FORMAT #define GST_VAAPI_TEXTURE_FORMAT(texture) \ (GST_VAAPI_TEXTURE (texture)->gl_format) /** * GST_VAAPI_TEXTURE_WIDTH: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture width associated with the @texture */ #undef GST_VAAPI_TEXTURE_WIDTH #define GST_VAAPI_TEXTURE_WIDTH(texture) \ (GST_VAAPI_TEXTURE (texture)->width) /** * GST_VAAPI_TEXTURE_HEIGHT: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture height associated with the @texture */ #undef GST_VAAPI_TEXTURE_HEIGHT #define GST_VAAPI_TEXTURE_HEIGHT(texture) \ (GST_VAAPI_TEXTURE (texture)->height) #define GST_VAAPI_TEXTURE_FLAGS GST_VAAPI_MINI_OBJECT_FLAGS #define GST_VAAPI_TEXTURE_FLAG_IS_SET GST_VAAPI_MINI_OBJECT_FLAG_IS_SET #define GST_VAAPI_TEXTURE_FLAG_SET GST_VAAPI_MINI_OBJECT_FLAG_SET #define GST_VAAPI_TEXTURE_FLAG_UNSET GST_VAAPI_MINI_OBJECT_FLAG_UNSET /* GstVaapiTextureClass hooks */ typedef gboolean (*GstVaapiTextureAllocateFunc) (GstVaapiTexture * texture); typedef gboolean (*GstVaapiTexturePutSurfaceFunc) (GstVaapiTexture * texture, GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags); typedef struct _GstVaapiTextureClass GstVaapiTextureClass; /** * GstVaapiTexture: * * Base class for API-dependent textures. */ struct _GstVaapiTexture { /*< private >*/ GstVaapiObject parent_instance; /*< protected >*/ guint gl_target; guint gl_format; guint width; guint height; guint is_wrapped:1; }; /** * GstVaapiTextureClass: * @put_surface: virtual function to render a #GstVaapiSurface into a texture * * Base class for API-dependent textures. */ struct _GstVaapiTextureClass { /*< private >*/ GstVaapiObjectClass parent_class; /*< protected >*/ GstVaapiTextureAllocateFunc allocate; GstVaapiTexturePutSurfaceFunc put_surface; }; GstVaapiTexture * gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass, GstVaapiDisplay * display, GstVaapiID id, guint target, guint format, guint width, guint height); G_END_DECLS #endif /* GST_VAAPI_TEXTURE_PRIV_H */