/* * gstvaapitexture.h - VA texture abstraction * * Copyright (C) 2010-2011 Splitted-Desktop Systems * Author: Gwenole Beauchesne * Copyright (C) 2012-2013 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GST_VAAPI_TEXTURE_H #define GST_VAAPI_TEXTURE_H #include #include G_BEGIN_DECLS #define GST_VAAPI_TEXTURE(obj) \ ((GstVaapiTexture *)(obj)) /** * GST_VAAPI_TEXTURE_ID: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture id associated with the @texture */ #define GST_VAAPI_TEXTURE_ID(texture) \ gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture)) /** * GST_VAAPI_TEXTURE_TARGET: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture target associated with the @texture */ #define GST_VAAPI_TEXTURE_TARGET(texture) \ gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture)) /** * GST_VAAPI_TEXTURE_FORMAT: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture format associated with the @texture */ #define GST_VAAPI_TEXTURE_FORMAT(texture) \ gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture)) /** * GST_VAAPI_TEXTURE_WIDTH: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture width associated with the @texture */ #define GST_VAAPI_TEXTURE_WIDTH(texture) \ gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture)) /** * GST_VAAPI_TEXTURE_HEIGHT: * @texture: a #GstVaapiTexture * * Macro that evaluates to the GL texture height associated with the @texture */ #define GST_VAAPI_TEXTURE_HEIGHT(texture) \ gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture)) typedef struct _GstVaapiTexture GstVaapiTexture; /** * GstVaapiTextureOrientationFlags: * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED: indicates whether * the right row comes first in memory. * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED: indicates whether * the bottom line comes first in memory. * * Additional flags to indicate whether the texture data is organized * in memory with the X or Y, or both, axis inverted. e.g. if only * @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED is set, this means * that the bottom line comes first in memory, with pixels laid out * from the left to the right. */ typedef enum { GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED = 1 << 31, GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED = 1 << 30, } GstVaapiTextureOrientationFlags; GstVaapiTexture * gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format, guint width, guint height); GstVaapiTexture * gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id, guint target, guint format, guint width, guint height); GstVaapiTexture * gst_vaapi_texture_ref (GstVaapiTexture * texture); void gst_vaapi_texture_unref (GstVaapiTexture * texture); void gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr, GstVaapiTexture * new_texture); guint gst_vaapi_texture_get_id (GstVaapiTexture * texture); guint gst_vaapi_texture_get_target (GstVaapiTexture * texture); guint gst_vaapi_texture_get_format (GstVaapiTexture * texture); guint gst_vaapi_texture_get_width (GstVaapiTexture * texture); guint gst_vaapi_texture_get_height (GstVaapiTexture * texture); void gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr, guint * height_ptr); guint gst_vaapi_texture_get_orientation_flags (GstVaapiTexture * texture); void gst_vaapi_texture_set_orientation_flags (GstVaapiTexture * texture, guint flags); gboolean gst_vaapi_texture_put_surface (GstVaapiTexture * texture, GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags); G_END_DECLS #endif /* GST_VAAPI_TEXTURE_H */