/* * gstvaapiobject.c - Base VA object * * Copyright (C) 2010-2011 Splitted-Desktop Systems * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ /** * SECTION:gstvaapiobject * @short_description: Base VA object */ #include "sysdeps.h" #include "gstvaapiobject.h" #include "gstvaapi_priv.h" #include "gstvaapiparamspecs.h" #include "gstvaapivalue.h" #define DEBUG 1 #include "gstvaapidebug.h" G_DEFINE_TYPE(GstVaapiObject, gst_vaapi_object, G_TYPE_OBJECT); enum { PROP_0, PROP_DISPLAY, PROP_ID }; enum { DESTROY, LAST_SIGNAL }; static guint object_signals[LAST_SIGNAL] = { 0, }; static void gst_vaapi_object_dispose(GObject *object) { GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv; if (!priv->is_destroying) { priv->is_destroying = TRUE; g_signal_emit(object, object_signals[DESTROY], 0); priv->is_destroying = FALSE; } G_OBJECT_CLASS(gst_vaapi_object_parent_class)->dispose(object); } static void gst_vaapi_object_finalize(GObject *object) { GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv; priv->id = GST_VAAPI_ID_NONE; g_clear_object(&priv->display); G_OBJECT_CLASS(gst_vaapi_object_parent_class)->finalize(object); } static void gst_vaapi_object_set_property( GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec ) { GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject); switch (prop_id) { case PROP_DISPLAY: object->priv->display = g_object_ref(g_value_get_object(value)); break; case PROP_ID: object->priv->id = gst_vaapi_value_get_id(value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec); break; } } static void gst_vaapi_object_get_property( GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec ) { GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject); switch (prop_id) { case PROP_DISPLAY: g_value_set_object(value, gst_vaapi_object_get_display(object)); break; case PROP_ID: gst_vaapi_value_set_id(value, gst_vaapi_object_get_id(object)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec); break; } } static void gst_vaapi_object_class_init(GstVaapiObjectClass *klass) { GObjectClass * const object_class = G_OBJECT_CLASS(klass); g_type_class_add_private(klass, sizeof(GstVaapiObjectPrivate)); object_class->dispose = gst_vaapi_object_dispose; object_class->finalize = gst_vaapi_object_finalize; object_class->set_property = gst_vaapi_object_set_property; object_class->get_property = gst_vaapi_object_get_property; /** * GstVaapiObject:display: * * The #GstVaapiDisplay this object is bound to. */ g_object_class_install_property (object_class, PROP_DISPLAY, g_param_spec_object("display", "Display", "The GstVaapiDisplay this object is bound to", GST_VAAPI_TYPE_DISPLAY, G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); /** * GstVaapiObject:id: * * The #GstVaapiID contained in this object. */ g_object_class_install_property (object_class, PROP_ID, gst_vaapi_param_spec_id("id", "ID", "The GstVaapiID contained in this object", GST_VAAPI_ID_NONE, G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); /** * GstVaapiObject::destroy: * @object: the object which received the signal * * The ::destroy signal is emitted when an object is destroyed, * when the user released the last reference to @object. */ object_signals[DESTROY] = g_signal_new( "destroy", G_TYPE_FROM_CLASS(object_class), G_SIGNAL_RUN_CLEANUP | G_SIGNAL_NO_RECURSE | G_SIGNAL_NO_HOOKS, G_STRUCT_OFFSET(GstVaapiObjectClass, destroy), NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0 ); } static void gst_vaapi_object_init(GstVaapiObject *object) { GstVaapiObjectPrivate *priv = GST_VAAPI_OBJECT_GET_PRIVATE(object); object->priv = priv; priv->display = NULL; priv->id = GST_VAAPI_ID_NONE; priv->is_destroying = FALSE; } /** * gst_vaapi_object_get_display: * @object: a #GstVaapiObject * * Returns the #GstVaapiDisplay this @object is bound to. * * Return value: the parent #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_object_get_display(GstVaapiObject *object) { g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), NULL); return object->priv->display; } /** * gst_vaapi_object_lock_display: * @object: a #GstVaapiObject * * Locks @object parent display. If display is already locked by * another thread, the current thread will block until display is * unlocked by the other thread. */ void gst_vaapi_object_lock_display(GstVaapiObject *object) { g_return_if_fail(GST_VAAPI_IS_OBJECT(object)); GST_VAAPI_OBJECT_LOCK_DISPLAY(object); } /** * gst_vaapi_object_unlock_display: * @object: a #GstVaapiObject * * Unlocks @object parent display. If another thread is blocked in a * gst_vaapi_object_lock_display() call, it will be woken and can lock * display itself. */ void gst_vaapi_object_unlock_display(GstVaapiObject *object) { g_return_if_fail(GST_VAAPI_IS_OBJECT(object)); GST_VAAPI_OBJECT_UNLOCK_DISPLAY(object); } /** * gst_vaapi_object_get_id: * @object: a #GstVaapiObject * * Returns the #GstVaapiID contained in the @object. * * Return value: the #GstVaapiID of the @object */ GstVaapiID gst_vaapi_object_get_id(GstVaapiObject *object) { g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), GST_VAAPI_ID_NONE); return object->priv->id; }