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authorVíctor Manuel Jáquez Leal <victorx.jaquez@intel.com>2016-02-02 17:31:02 +0100
committerVíctor Manuel Jáquez Leal <victorx.jaquez@intel.com>2016-02-03 12:20:37 +0100
commita0b325c19afe0e67bb8093606425dda2723f0c2e (patch)
tree177e42f1a02477e949382ede5bb49eef0da2775d
parentbb2248ab663ea3e9a2bd124416a9d98548b09e94 (diff)
libs: avoid gst-indent mess up
Guard pieces of code to avoid gst-ident to mess up the following code. Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
-rw-r--r--gst-libs/gst/vaapi/gstvaapicodedbuffer.c2
-rw-r--r--gst-libs/gst/vaapi/gstvaapiwindow_egl.c48
2 files changed, 25 insertions, 25 deletions
diff --git a/gst-libs/gst/vaapi/gstvaapicodedbuffer.c b/gst-libs/gst/vaapi/gstvaapicodedbuffer.c
index acdc1063..5ae15cf7 100644
--- a/gst-libs/gst/vaapi/gstvaapicodedbuffer.c
+++ b/gst-libs/gst/vaapi/gstvaapicodedbuffer.c
@@ -93,8 +93,10 @@ coded_buffer_unmap (GstVaapiCodedBuffer * buf)
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (buf);
}
+/* *INDENT-OFF* */
#define gst_vaapi_coded_buffer_finalize coded_buffer_destroy
GST_VAAPI_OBJECT_DEFINE_CLASS (GstVaapiCodedBuffer, gst_vaapi_coded_buffer)
+/* *INDENT-ON* */
/*
* gst_vaapi_coded_buffer_new:
diff --git a/gst-libs/gst/vaapi/gstvaapiwindow_egl.c b/gst-libs/gst/vaapi/gstvaapiwindow_egl.c
index 006ca2eb..412e3a2d 100644
--- a/gst-libs/gst/vaapi/gstvaapiwindow_egl.c
+++ b/gst-libs/gst/vaapi/gstvaapiwindow_egl.c
@@ -96,34 +96,32 @@ typedef struct
gboolean success; /* result */
} UploadSurfaceArgs;
+/* *IDENT-OFF* */
static const gchar *vert_shader_text =
- "#ifdef GL_ES\n"
- "precision mediump float;\n"
- "#endif\n"
- "\n"
- "uniform mat4 proj;\n"
- "\n"
- "attribute vec2 position;\n"
- "attribute vec2 texcoord;\n"
- "varying vec2 v_texcoord;\n"
- "\n"
- "void main () {\n"
- " gl_Position = proj * vec4 (position, 0.0, 1.0);\n"
- " v_texcoord = texcoord;\n"
- "}\n";
+ "#ifdef GL_ES \n"
+ "precision mediump float; \n"
+ "#endif \n"
+ "uniform mat4 proj; \n"
+ "attribute vec2 position; \n"
+ "attribute vec2 texcoord; \n"
+ "varying vec2 v_texcoord; \n"
+ "void main () \n"
+ "{ \n"
+ " gl_Position = proj * vec4 (position, 0.0, 1.0); \n"
+ " v_texcoord = texcoord; \n"
+ "} \n";
static const gchar *frag_shader_text_rgba =
- "#ifdef GL_ES\n"
- "precision mediump float;\n"
- "#endif\n"
- "\n"
- "uniform sampler2D tex0;\n"
- "\n"
- "varying vec2 v_texcoord;\n"
- "\n"
- "void main () {\n"
- " gl_FragColor = texture2D (tex0, v_texcoord);\n"
- "}\n";
+ "#ifdef GL_ES \n"
+ "precision mediump float; \n"
+ "#endif \n"
+ "uniform sampler2D tex0; \n"
+ "varying vec2 v_texcoord; \n"
+ "void main () \n"
+ "{ \n"
+ " gl_FragColor = texture2D (tex0, v_texcoord); \n"
+ "} \n";
+/* *IDENT-ON* */
static gboolean
ensure_texture (GstVaapiWindowEGL * window, guint width, guint height)