/* * GStreamer * Copyright (C) 2007 David Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef _GST_GL_FILTER_H_ #define _GST_GL_FILTER_H_ #include #include #include G_BEGIN_DECLS GST_EXPORT GType gst_gl_filter_get_type(void); #define GST_TYPE_GL_FILTER (gst_gl_filter_get_type()) #define GST_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER,GstGLFilter)) #define GST_IS_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER)) #define GST_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER,GstGLFilterClass)) #define GST_IS_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER)) #define GST_GL_FILTER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER,GstGLFilterClass)) /** * GstGLFilterRenderFunc: * @filter: the #GstGLFIlter * @in_tex: the input #GstGLMemory to render * @user_data: user data * * Returns: whether the render succeeded * * Since: 1.10 */ typedef gboolean (*GstGLFilterRenderFunc) (GstGLFilter * filter, GstGLMemory * in_tex, gpointer user_data); /** * GstGLFilter: * @parent: parent #GstGLBaseFilter * @in_info: the video info for input buffers * @out_info: the video info for output buffers * @out_caps: the output #GstCaps * @fbo: #GstGLFramebuffer object used for transformations */ struct _GstGLFilter { GstGLBaseFilter parent; GstVideoInfo in_info; GstVideoInfo out_info; GstCaps *out_caps; /* */ GstGLFramebuffer *fbo; /* */ gboolean gl_result; GstBuffer *inbuf; GstBuffer *outbuf; GstGLShader *default_shader; gboolean valid_attributes; GLuint vao; GLuint vbo_indices; GLuint vertex_buffer; GLint draw_attr_position_loc; GLint draw_attr_texture_loc; gpointer _padding[GST_PADDING]; }; /** * GstGLFilterClass: * @parent_class: parent #GstGLBaseFilterClass * @set_caps: mirror from #GstBaseTransform * @filter: perform operations on the input and output buffers. In general, * you should avoid using this method if at all possible. One valid * use-case for using this is keeping previous buffers for future calculations. * Note: If @filter exists, then @filter_texture is not run * @filter_texture: given @in_tex, transform it into @out_tex. Not used * if @filter exists * @init_fbo: perform initialization when the Framebuffer object is created * @transform_internal_caps: Perform sub-class specific modifications of the * caps to be processed between upload on input and before download for output. */ struct _GstGLFilterClass { GstGLBaseFilterClass parent_class; gboolean (*set_caps) (GstGLFilter* filter, GstCaps* incaps, GstCaps* outcaps); gboolean (*filter) (GstGLFilter *filter, GstBuffer *inbuf, GstBuffer *outbuf); gboolean (*filter_texture) (GstGLFilter *filter, GstGLMemory *in_tex, GstGLMemory *out_tex); gboolean (*init_fbo) (GstGLFilter *filter); GstCaps *(*transform_internal_caps) (GstGLFilter *filter, GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps); /* */ gpointer _padding[GST_PADDING]; }; GST_EXPORT gboolean gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf, GstBuffer * outbuf); GST_EXPORT gboolean gst_gl_filter_render_to_target (GstGLFilter *filter, GstGLMemory * input, GstGLMemory * output, GstGLFilterRenderFunc func, gpointer data); GST_EXPORT void gst_gl_filter_draw_fullscreen_quad (GstGLFilter *filter); GST_EXPORT void gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter, GstGLMemory * input, GstGLMemory * output, GstGLShader *shader); G_END_DECLS #endif /* _GST_GL_FILTER_H_ */